[−][src]Function nphysics_testbed2d::objects::node::update_scene_node
pub fn update_scene_node<N: RealField + SubsetOf<f32>>(
node: &mut GraphicsNode,
colliders: &DefaultColliderSet<N>,
coll: DefaultColliderHandle,
color: &Point3<f32>,
delta: &Isometry<f32>
)