[][src]Function nphysics_testbed2d::objects::node::update_scene_node

pub fn update_scene_node<N: RealField + SubsetOf<f32>>(
    node: &mut GraphicsNode,
    colliders: &DefaultColliderSet<N>,
    coll: DefaultColliderHandle,
    color: &Point3<f32>,
    delta: &Isometry<f32>
)