[−][src]Struct nphysics2d::algebra::Velocity3
A velocity structure combining both the linear angular velocities of a point.
Fields
linear: Vector3<N>
The linear velocity.
angular: Vector3<N>
The angular velocity.
Methods
impl<N: RealField> Velocity3<N>
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pub fn new(linear: Vector3<N>, angular: Vector3<N>) -> Self
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Create velocity from its linear and angular parts.
pub fn new_with_vectors(linear: Vector3<N>, angular: Vector3<N>) -> Self
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Create velocity from its linear and angular parts.
pub fn angular(wx: N, wy: N, wz: N) -> Self
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Create a purely angular velocity.
pub fn linear(vx: N, vy: N, vz: N) -> Self
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Create a purely linear velocity.
pub fn between_positions(
start: &Isometry3<N>,
end: &Isometry3<N>,
time: N
) -> Self
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start: &Isometry3<N>,
end: &Isometry3<N>,
time: N
) -> Self
Computes the velocity required to move from start
to end
in the given time
.
pub fn zero() -> Self
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Create a zero velocity.
pub fn angular_vector(&self) -> Vector3<N>
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The angular part of the velocity.
pub fn as_slice(&self) -> &[N]
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This velocity seen as a slice.
The linear part is stored first.
pub fn as_mut_slice(&mut self) -> &mut [N]
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This velocity seen as a mutable slice.
The linear part is stored first.
pub fn as_vector(&self) -> &Vector6<N>
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This velocity seen as a vector.
The linear part is stored first. #[inline]
pub fn as_vector_mut(&mut self) -> &mut Vector6<N>
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This velocity seen as a mutable vector.
The linear part is stored first. #[inline]
pub fn from_vector<S: Storage<N, U6>>(data: &Vector<N, U6, S>) -> Self
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Create a velocity from a vector.
The linear part of the velocity is expected to be first inside of the input vector.
pub fn from_slice(data: &[N]) -> Self
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Create a velocity from a slice.
The linear part of the velocity is expected to be first inside of the input slice.
pub fn shift(&self, shift: &Vector3<N>) -> Self
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Compute the velocity of a point that is located at the coordinates shift
relative to the point having self
as velocity.
pub fn transformed(&self, iso: &Isometry3<N>) -> Self
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Transform each component of self
by iso
.
pub fn rotated(&self, rot: &UnitQuaternion<N>) -> Self
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Rotate each component of self
by rot
.
Trait Implementations
impl<N: Copy + RealField> Copy for Velocity3<N>
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impl<N: Clone + RealField> Clone for Velocity3<N>
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fn clone(&self) -> Velocity3<N>
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<N: Debug + RealField> Debug for Velocity3<N>
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impl<N: RealField> Sub<Velocity3<N>> for Velocity3<N>
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type Output = Self
The resulting type after applying the -
operator.
fn sub(self, rhs: Self) -> Self
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impl<N: RealField> Add<Velocity3<N>> for Velocity3<N>
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type Output = Self
The resulting type after applying the +
operator.
fn add(self, rhs: Self) -> Self
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impl<N: RealField> Mul<N> for Velocity3<N>
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type Output = Self
The resulting type after applying the *
operator.
fn mul(self, rhs: N) -> Self
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impl<N: RealField> Mul<Velocity3<N>> for Inertia3<N>
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type Output = Force3<N>
The resulting type after applying the *
operator.
fn mul(self, rhs: Velocity3<N>) -> Force3<N>
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impl<N: RealField> AddAssign<Velocity3<N>> for Velocity3<N>
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fn add_assign(&mut self, rhs: Self)
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impl<N: RealField> SubAssign<Velocity3<N>> for Velocity3<N>
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fn sub_assign(&mut self, rhs: Self)
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Auto Trait Implementations
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Downcast for T where
T: Any,
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T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
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fn as_any(&self) -> &(dyn Any + 'static)
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T, Right> ClosedAdd for T where
T: Add<Right, Output = T> + AddAssign<Right>,
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T: Add<Right, Output = T> + AddAssign<Right>,
impl<T, Right> ClosedSub for T where
T: Sub<Right, Output = T> + SubAssign<Right>,
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T: Sub<Right, Output = T> + SubAssign<Right>,
impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
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fn is_in_subset(&self) -> bool
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unsafe fn to_subset_unchecked(&self) -> SS
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fn from_subset(element: &SS) -> SP
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impl<T> Same for T
type Output = T
Should always be Self