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use Cursor;
use GameBoard;
use GameMode;
use TileStatus;
impl GameBoard {
pub fn draw_game_board(&self, game_mode: &GameMode) {
println!(
"{}|{}|{}",
self.row_one[0].x_or_0(game_mode),
self.row_one[1].x_or_0(game_mode),
self.row_one[2].x_or_0(game_mode)
);
println!("_ _ _");
println!(
"{}|{}|{}",
self.row_two[0].x_or_0(game_mode),
self.row_two[1].x_or_0(game_mode),
self.row_two[2].x_or_0(game_mode)
);
println!("_ _ _");
println!(
"{}|{}|{}",
self.row_three[0].x_or_0(game_mode),
self.row_three[1].x_or_0(game_mode),
self.row_three[2].x_or_0(game_mode)
);
}
}
impl TileStatus {
fn x_or_0(self, game_mode: &GameMode) -> String {
match self {
TileStatus::Nought(cursor) => match game_mode {
GameMode::Spectate => ("O").to_string(),
_ => match cursor {
Cursor::True => ("O*").to_string(),
Cursor::None => ("O").to_string(),
},
},
TileStatus::Cross(cursor) => match game_mode {
GameMode::Spectate => ("X").to_string(),
_ => match cursor {
Cursor::True => ("X*").to_string(),
Cursor::None => ("X").to_string(),
},
},
TileStatus::Cursor => match game_mode {
GameMode::Spectate => (" ").to_string(),
_ => ("*").to_string(),
},
TileStatus::None => (" ").to_string(),
}
}
}