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use math;
use noise_fns::NoiseFn;
pub struct Clamp<'a, T: 'a> {
pub source: &'a dyn NoiseFn<T>,
pub bounds: (f64, f64),
}
impl<'a, T> Clamp<'a, T> {
pub fn new(source: &'a dyn NoiseFn<T>) -> Self {
Self {
source,
bounds: (-1.0, 1.0),
}
}
pub fn set_lower_bound(self, lower_bound: f64) -> Self {
Self {
bounds: (lower_bound, self.bounds.1),
..self
}
}
pub fn set_upper_bound(self, upper_bound: f64) -> Self {
Self {
bounds: (self.bounds.0, upper_bound),
..self
}
}
pub fn set_bounds(self, lower_bound: f64, upper_bound: f64) -> Self {
Self {
bounds: (lower_bound, upper_bound),
..self
}
}
}
impl<'a, T> NoiseFn<T> for Clamp<'a, T> {
fn get(&self, point: T) -> f64 {
let value = self.source.get(point);
math::clamp(value, self.bounds.0, self.bounds.1)
}
}