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use math::{Point2, Point3, Point4};
use noise_fns::NoiseFn;
pub struct Displace<'a, Source: 'a, XDisplace: 'a, YDisplace: 'a, ZDisplace: 'a, UDisplace: 'a> {
pub source: &'a Source,
pub x_displace: &'a XDisplace,
pub y_displace: &'a YDisplace,
pub z_displace: &'a ZDisplace,
pub u_displace: &'a UDisplace,
}
impl<'a, Source, XDisplace, YDisplace, ZDisplace, UDisplace>
Displace<'a, Source, XDisplace, YDisplace, ZDisplace, UDisplace>
{
pub fn new(
source: &'a Source,
x_displace: &'a XDisplace,
y_displace: &'a YDisplace,
z_displace: &'a ZDisplace,
u_displace: &'a UDisplace,
) -> Self {
Displace {
source,
x_displace,
y_displace,
z_displace,
u_displace,
}
}
}
#[cfg_attr(rustfmt, rustfmt_skip)]
impl<'a, Source, XDisplace, YDisplace, ZDisplace, UDisplace> NoiseFn<Point2<f64>>
for Displace<'a, Source, XDisplace, YDisplace, ZDisplace, UDisplace>
where Source: NoiseFn<Point2<f64>>,
XDisplace: NoiseFn<Point2<f64>>,
YDisplace: NoiseFn<Point2<f64>>,
{
fn get(&self, point: Point2<f64>) -> f64 {
let x = point[0] + self.x_displace.get(point);
let y = point[1] + self.y_displace.get(point);
self.source.get([x, y])
}
}
#[cfg_attr(rustfmt, rustfmt_skip)]
impl<'a, Source, XDisplace, YDisplace, ZDisplace, UDisplace> NoiseFn<Point3<f64>>
for Displace<'a, Source, XDisplace, YDisplace, ZDisplace, UDisplace>
where Source: NoiseFn<Point3<f64>>,
XDisplace: NoiseFn<Point3<f64>>,
YDisplace: NoiseFn<Point3<f64>>,
ZDisplace: NoiseFn<Point3<f64>>,
{
fn get(&self, point: Point3<f64>) -> f64 {
let x = point[0] + self.x_displace.get(point);
let y = point[1] + self.y_displace.get(point);
let z = point[2] + self.z_displace.get(point);
self.source.get([x, y, z])
}
}
#[cfg_attr(rustfmt, rustfmt_skip)]
impl<'a, Source, XDisplace, YDisplace, ZDisplace, UDisplace> NoiseFn<Point4<f64>>
for Displace<'a, Source, XDisplace, YDisplace, ZDisplace, UDisplace>
where Source: NoiseFn<Point4<f64>>,
XDisplace: NoiseFn<Point4<f64>>,
YDisplace: NoiseFn<Point4<f64>>,
ZDisplace: NoiseFn<Point4<f64>>,
UDisplace: NoiseFn<Point4<f64>>,
{
fn get(&self, point: Point4<f64>) -> f64 {
let x = point[0] + self.x_displace.get(point);
let y = point[1] + self.y_displace.get(point);
let z = point[2] + self.z_displace.get(point);
let u = point[3] + self.u_displace.get(point);
self.source.get([x, y, z, u])
}
}