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use math::interp;
use modules::NoiseModule;
use num_traits::Float;
pub struct Curve<Source, T> {
pub source: Source,
control_points: Vec<ControlPoint<T>>,
}
struct ControlPoint<T> {
input: T,
output: T,
}
impl<Source, T> Curve<Source, T>
where T: Float,
{
pub fn new(source: Source) -> Curve<Source, T> {
Curve {
source: source,
control_points: Vec::with_capacity(4),
}
}
pub fn add_control_point(mut self, input_value: T, output_value: T) -> Curve<Source, T> {
if !self.control_points.iter().any(|x| x.input == input_value) {
let insertion_point = self.control_points
.iter()
.position(|x| x.input >= input_value)
.unwrap_or(self.control_points.len());
self.control_points.insert(insertion_point,
ControlPoint {
input: input_value,
output: output_value,
});
}
Curve { ..self }
}
}
impl<Source, T, U> NoiseModule<T> for Curve<Source, U>
where Source: NoiseModule<T, Output = U>,
T: Copy,
U: Float,
{
type Output = U;
fn get(&self, point: T) -> Self::Output {
assert!(self.control_points.len() >= 4);
let source_value = self.source.get(point);
let index_pos = self.control_points
.iter()
.position(|x| x.input >= source_value)
.unwrap_or(self.control_points.len());
let index0 = clamp_index(index_pos as isize - 2, 0, self.control_points.len() - 1);
let index1 = clamp_index(index_pos as isize - 1, 0, self.control_points.len() - 1);
let index2 = clamp_index(index_pos as isize, 0, self.control_points.len() - 1);
let index3 = clamp_index(index_pos as isize + 1, 0, self.control_points.len() - 1);
if index1 == index2 {
return self.control_points[index1].output;
}
let input0 = self.control_points[index1].input;
let input1 = self.control_points[index2].input;
let alpha = (source_value - input0) / (input1 - input0);
interp::cubic(self.control_points[index0].output,
self.control_points[index1].output,
self.control_points[index2].output,
self.control_points[index3].output,
alpha)
}
}
fn clamp_index(index: isize, min: usize, max: usize) -> usize {
match () {
_ if index <= min as isize => min,
_ if index >= max as isize => max,
_ => index as usize,
}
}