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use math::{Point2, Point3, Point4};
use modules::NoiseModule;
use num_traits::Float;
pub struct Displace<Source, XDisplace, YDisplace, ZDisplace, UDisplace> {
pub source: Source,
pub x_displace: XDisplace,
pub y_displace: YDisplace,
pub z_displace: ZDisplace,
pub u_displace: UDisplace,
}
impl<Source, XDisplace, YDisplace, ZDisplace, UDisplace> Displace<Source,
XDisplace,
YDisplace,
ZDisplace,
UDisplace> {
pub fn new(source: Source,
x_displace: XDisplace,
y_displace: YDisplace,
z_displace: ZDisplace,
u_displace: UDisplace)
-> Displace<Source, XDisplace, YDisplace, ZDisplace, UDisplace> {
Displace {
source: source,
x_displace: x_displace,
y_displace: y_displace,
z_displace: z_displace,
u_displace: u_displace,
}
}
}
#[cfg_attr(rustfmt, rustfmt_skip)]
impl<Source, XDisplace, YDisplace, ZDisplace, UDisplace, T> NoiseModule<Point2<T>>
for Displace<Source, XDisplace, YDisplace, ZDisplace, UDisplace>
where Source: NoiseModule<Point2<T>, Output = T>,
XDisplace: NoiseModule<Point2<T>, Output = T>,
YDisplace: NoiseModule<Point2<T>, Output = T>,
T: Float,
{
type Output = T;
fn get(&self, point: Point2<T>) -> Self::Output {
let x = point[0] + self.x_displace.get(point);
let y = point[1] + self.y_displace.get(point);
self.source.get([x, y])
}
}
#[cfg_attr(rustfmt, rustfmt_skip)]
impl<Source, XDisplace, YDisplace, ZDisplace, UDisplace, T> NoiseModule<Point3<T>>
for Displace<Source, XDisplace, YDisplace, ZDisplace, UDisplace>
where Source: NoiseModule<Point3<T>, Output = T>,
XDisplace: NoiseModule<Point3<T>, Output = T>,
YDisplace: NoiseModule<Point3<T>, Output = T>,
ZDisplace: NoiseModule<Point3<T>, Output = T>,
T: Float,
{
type Output = T;
fn get(&self, point: Point3<T>) -> Self::Output {
let x = point[0] + self.x_displace.get(point);
let y = point[1] + self.y_displace.get(point);
let z = point[2] + self.z_displace.get(point);
self.source.get([x, y, z])
}
}
#[cfg_attr(rustfmt, rustfmt_skip)]
impl<Source, XDisplace, YDisplace, ZDisplace, UDisplace, T> NoiseModule<Point4<T>>
for Displace<Source, XDisplace, YDisplace, ZDisplace, UDisplace>
where Source: NoiseModule<Point4<T>, Output = T>,
XDisplace: NoiseModule<Point4<T>, Output = T>,
YDisplace: NoiseModule<Point4<T>, Output = T>,
ZDisplace: NoiseModule<Point4<T>, Output = T>,
UDisplace: NoiseModule<Point4<T>, Output = T>,
T: Float,
{
type Output = T;
fn get(&self, point: Point4<T>) -> Self::Output {
let x = point[0] + self.x_displace.get(point);
let y = point[1] + self.y_displace.get(point);
let z = point[2] + self.z_displace.get(point);
let u = point[3] + self.u_displace.get(point);
self.source.get([x, y, z, u])
}
}