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use vk;
pub struct Builder {
pub info: vk::PipelineMultisampleStateCreateInfo,
}
impl Builder {
pub fn raw(info: vk::PipelineMultisampleStateCreateInfo) -> Self {
Self { info }
}
pub fn sample_shading_enable(mut self, enable: vk::Bool32) -> Self {
self.info.sampleShadingEnable = enable;
self
}
pub fn rasterization_samples(mut self, samples: vk::SampleCountFlagBits) -> Self {
self.info.rasterizationSamples = samples;
self
}
pub fn min_sample_shading(mut self, samples: f32) -> Self {
self.info.minSampleShading = samples;
self
}
pub fn sample_mask(mut self, mask: *const vk::SampleMask) -> Self {
self.info.pSampleMask = mask;
self
}
pub fn alpha_to_coverage_enable(mut self, enable: vk::Bool32) -> Self {
self.info.alphaToCoverageEnable = enable;
self
}
pub fn alpha_to_one_enable(mut self, enable: vk::Bool32) -> Self {
self.info.alphaToOneEnable = enable;
self
}
}
impl Default for Builder {
fn default() -> Builder {
Builder {
info: vk::PipelineMultisampleStateCreateInfo {
sType: vk::STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
pNext: std::ptr::null(),
flags: 0,
sampleShadingEnable: vk::FALSE,
rasterizationSamples: vk::SAMPLE_COUNT_1_BIT,
minSampleShading: 1.0f32,
pSampleMask: std::ptr::null(),
alphaToCoverageEnable: vk::FALSE,
alphaToOneEnable: vk::FALSE,
},
}
}
}