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use std::ffi::CString;
use std::os::raw::*;
use std::ptr;
use crate as vk;
use crate::device::PhysicalDevice;
use crate::device::Error;
#[derive(Debug, Clone, Copy)]
pub struct QueueProperties {
pub present: bool,
pub graphics: bool,
pub compute: bool,
pub transfer: bool,
}
#[derive(Debug, Clone, Copy)]
pub struct Queue {
pub properties: QueueProperties,
pub handle: vk::Queue,
pub family: u32,
pub index: u32,
}
pub struct Device {
pub handle: vk::Device,
pub queues: Vec<Queue>,
}
impl Drop for Device {
fn drop(&mut self) {
vk::DestroyDevice(self.handle, ptr::null());
}
}
pub struct Builder {
physical_device: PhysicalDevice,
layer_names: Vec<CString>,
extension_names: Vec<CString>,
queues: Vec<QueueProperties>,
surface: vk::SurfaceKHR,
}
impl Builder {
pub fn from_physical_device(physical_device: PhysicalDevice) -> Builder {
Builder {
physical_device,
layer_names: Default::default(),
extension_names: Default::default(),
queues: Default::default(),
surface: vk::NULL_HANDLE,
}
}
pub fn add_layer(&mut self, name: &str) -> &mut Self {
if !self.layer_names.iter().any(|n| n.to_str().unwrap() == name) && self.physical_device.is_layer_supported(name) {
self.layer_names.push(CString::new(name).unwrap());
}
self
}
pub fn add_layers(&mut self, names: &[&str]) -> &mut Self {
names.iter().fold(self, |b, n| b.add_layer(n))
}
pub fn add_extension(&mut self, name: &str) -> &mut Self {
if !self.extension_names.iter().any(|n| n.to_str().unwrap() == name) && self.physical_device.is_extension_supported(name) {
self.extension_names.push(CString::new(name).unwrap());
}
self
}
pub fn add_extensions(&mut self, names: &[&str]) -> &mut Self {
names.iter().fold(self, |b, n| b.add_extension(n))
}
pub fn add_queue(&mut self, properties: QueueProperties) -> &mut Self {
self.queues.push(properties);
self
}
pub fn surface(&mut self, surface: vk::SurfaceKHR) -> &mut Self {
self.surface = surface;
self
}
pub fn create(&mut self) -> Result<(PhysicalDevice, Device), Error> {
struct Family {
properties: QueueProperties,
index: u32,
max_count: u32,
count: u32,
priorities: Vec<f32>,
}
let mut families: Vec<Family> = {
let mut family_count: u32 = 0;
vk::GetPhysicalDeviceQueueFamilyProperties(self.physical_device.handle, &mut family_count, ptr::null_mut());
let mut queues = Vec::with_capacity(family_count as usize);
vk::GetPhysicalDeviceQueueFamilyProperties(self.physical_device.handle, &mut family_count, queues.as_mut_ptr());
unsafe { queues.set_len(family_count as usize) };
queues
.iter()
.enumerate()
.map(|f| Family {
properties: QueueProperties {
present: match self.surface {
vk::NULL_HANDLE => false,
_ => {
let mut present_support = vk::FALSE;
vk::GetPhysicalDeviceSurfaceSupportKHR(self.physical_device.handle, f.0 as u32, self.surface, &mut present_support);
present_support == vk::TRUE
}
},
graphics: f.1.queueFlags & vk::QUEUE_GRAPHICS_BIT != 0,
compute: f.1.queueFlags & vk::QUEUE_COMPUTE_BIT != 0,
transfer: f.1.queueFlags & vk::QUEUE_TRANSFER_BIT != 0,
},
index: f.0 as u32,
max_count: f.1.queueCount,
count: 0,
priorities: Vec::new(),
}).collect()
};
let mut queues: Vec<Queue> = self
.queues
.iter()
.map(|q| Queue {
properties: *q,
handle: vk::NULL_HANDLE,
family: !0u32,
index: !0u32,
}).collect();
for q in queues.iter_mut().enumerate() {
for family in families.iter_mut() {
let properties = q.1.properties;
let good = family.count < family.max_count
&& properties.present == family.properties.present
&& properties.graphics == family.properties.graphics
&& properties.compute == family.properties.compute
&& properties.transfer == family.properties.transfer;
if good {
q.1.family = family.index;
q.1.index = family.count;
family.count += 1;
family.priorities.push(1f32);
break;
}
}
}
if queues.iter().any(|q| q.family == !0u32 || q.index == !0u32) {
return Err(Error::UnsuppordetQueue);
}
let queue_infos: Vec<vk::DeviceQueueCreateInfo> = families
.iter()
.filter(|f| f.count > 0)
.map(|f| vk::DeviceQueueCreateInfo {
sType: vk::STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
pNext: ptr::null(),
flags: 0,
queueFamilyIndex: f.index,
queueCount: f.count,
pQueuePriorities: f.priorities.as_ptr(),
}).collect();
let layers: Vec<*const c_char> = self.layer_names.iter().map(|l| l.as_ptr()).collect();
let extensions: Vec<*const c_char> = self.extension_names.iter().map(|e| e.as_ptr()).collect();
let create_info = vk::DeviceCreateInfo {
sType: vk::STRUCTURE_TYPE_DEVICE_CREATE_INFO,
pNext: ptr::null(),
flags: 0,
queueCreateInfoCount: queue_infos.len() as u32,
pQueueCreateInfos: queue_infos.as_ptr(),
enabledLayerCount: layers.len() as u32,
ppEnabledLayerNames: layers.as_ptr(),
enabledExtensionCount: extensions.len() as u32,
ppEnabledExtensionNames: extensions.as_ptr(),
pEnabledFeatures: &self.physical_device.features,
};
let mut handle = vk::NULL_HANDLE;
vk_check!(vk::CreateDevice(
self.physical_device.handle,
&create_info,
ptr::null(),
&mut handle,
)).map_err(|e| Error::DeviceCreateFailed(e))?;
queues
.iter_mut()
.for_each(|q| vk::GetDeviceQueue(handle, q.family, q.index, &mut q.handle));
Ok((
self.physical_device.clone(),
Device {
handle,
queues,
},
))
}
}