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use math::IntVector;
use sdl2::event::Event;
use sdl2::mouse::MouseUtil;
enum_from_primitive! {
#[derive(Eq, PartialEq, Copy, Clone, Debug, Serialize, Deserialize)]
pub enum MouseButton {
Unknown,
Left,
Right,
Middle,
X1,
X2,
Button6,
Button7,
Button8,
}
}
pub struct Mouse {
mouse_util: MouseUtil,
pos: IntVector,
}
impl Mouse {
pub fn pos(&self) -> IntVector {
self.pos
}
pub fn set_show_cursor(&mut self, input: bool) {
self.mouse_util.show_cursor(input);
}
}
pub fn new(mouse_util: MouseUtil) -> Mouse {
Mouse {
mouse_util: mouse_util,
pos: IntVector::new(0, 0),
}
}
pub fn process_event(mouse: &mut Mouse, event: &Event) {
match *event {
Event::MouseMotion { x, y, .. } => {
mouse.pos = IntVector::new(x as i32, y as i32);
}
_ => {}
}
}