use super::Vector3;
use binrw::BinRead;
#[derive(Debug, PartialEq, BinRead, Clone)]
pub struct Quaternion {
pub w: f32,
pub x: f32,
pub y: f32,
pub z: f32,
}
#[derive(Debug, PartialEq, BinRead, Clone)]
pub struct NiQuatTransform {
pub translation: Vector3,
pub rotation: Quaternion,
pub scale: f32,
}