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use std::convert::From; use std::ops::{ Add, AddAssign, Div, DivAssign, Mul, MulAssign, Neg, Sub, SubAssign, }; use crate::Vector3; use serde::{ Deserialize, Serialize, }; #[derive(Copy, Clone, Default, Debug, PartialEq, PartialOrd, Serialize, Deserialize)] pub struct Vector4 { pub x: f32, pub y: f32, pub z: f32, pub w: f32, } impl Vector4 { pub const ZERO: Self = Self::new(0.0, 0.0, 0.0, 0.0); pub const fn new(x: f32, y: f32, z: f32, w: f32) -> Self { Self { x: x, y: y, z: z, w: w, } } pub const fn dot(self, rhs: Self) -> f32 { self.x * rhs.x + self.y * rhs.y + self.z * rhs.z + self.w * rhs.w } pub const fn to_tuple(self) -> (f32, f32, f32, f32) { (self.x, self.y, self.z, self.w) } } impl Add for Vector4 { type Output = Self; fn add(self, rhs: Self) -> Self::Output { Self { x: self.x + rhs.x, y: self.y + rhs.y, z: self.z + rhs.z, w: self.w + rhs.w, } } } impl Add<f32> for Vector4 { type Output = Self; fn add(self, rhs: f32) -> Self::Output { Self { x: self.x + rhs, y: self.y + rhs, z: self.z + rhs, w: self.w + rhs, } } } impl AddAssign for Vector4 { fn add_assign(&mut self, rhs: Self) { self.x += rhs.x; self.y += rhs.y; self.z += rhs.z; self.w += rhs.w; } } impl AddAssign<f32> for Vector4 { fn add_assign(&mut self, rhs: f32) { self.x += rhs; self.y += rhs; self.z += rhs; self.w += rhs; } } impl Sub for Vector4 { type Output = Self; fn sub(self, rhs: Self) -> Self::Output { Self { x: self.x - rhs.x, y: self.y - rhs.y, z: self.z - rhs.z, w: self.w - rhs.w, } } } impl Sub<f32> for Vector4 { type Output = Self; fn sub(self, rhs: f32) -> Self::Output { Self { x: self.x - rhs, y: self.y - rhs, z: self.z - rhs, w: self.w - rhs, } } } impl SubAssign for Vector4 { fn sub_assign(&mut self, rhs: Self) { self.x -= rhs.x; self.y -= rhs.y; self.z -= rhs.z; self.w -= rhs.w; } } impl SubAssign<f32> for Vector4 { fn sub_assign(&mut self, rhs: f32) { self.x -= rhs; self.y -= rhs; self.z -= rhs; self.w -= rhs; } } impl Mul for Vector4 { type Output = Self; fn mul(self, rhs: Self) -> Self::Output { Self { x: self.x * rhs.x, y: self.y * rhs.y, z: self.z * rhs.z, w: self.w * rhs.w, } } } impl Mul<f32> for Vector4 { type Output = Self; fn mul(self, rhs: f32) -> Self::Output { Self { x: self.x * rhs, y: self.y * rhs, z: self.z * rhs, w: self.w * rhs, } } } impl MulAssign for Vector4 { fn mul_assign(&mut self, rhs: Self) { self.x *= rhs.x; self.y *= rhs.y; self.z *= rhs.z; self.z *= rhs.z; } } impl MulAssign<f32> for Vector4 { fn mul_assign(&mut self, rhs: f32) { self.x *= rhs; self.y *= rhs; self.z *= rhs; self.z *= rhs; } } impl Div for Vector4 { type Output = Self; fn div(self, rhs: Self) -> Self::Output { Self { x: self.x / rhs.x, y: self.y / rhs.y, z: self.z / rhs.z, w: self.w / rhs.w, } } } impl Div<f32> for Vector4 { type Output = Self; fn div(self, rhs: f32) -> Self::Output { Self { x: self.x / rhs, y: self.y / rhs, z: self.z / rhs, w: self.w / rhs, } } } impl DivAssign for Vector4 { fn div_assign(&mut self, rhs: Self) { self.x /= rhs.x; self.y /= rhs.y; self.z /= rhs.z; self.w /= rhs.w; } } impl DivAssign<f32> for Vector4 { fn div_assign(&mut self, rhs: f32) { self.x /= rhs; self.y /= rhs; self.z /= rhs; self.w /= rhs; } } impl Neg for Vector4 { type Output = Self; fn neg(self) -> Self::Output { Self { x: -self.x, y: -self.y, z: -self.z, w: -self.w, } } } impl From<f32> for Vector4 { fn from(s: f32) -> Self { Vector4::new(s, s, s, s) } } impl From<(Vector3, f32)> for Vector4 { fn from(xyzw: (Vector3, f32)) -> Self { let (xyz, w) = xyzw; Vector4::new(xyz.x, xyz.y, xyz.z, w) } }