Struct netloc::state::State[][src]

pub struct State<T>(_);

An container that encapsulates the state update logic.

Implementations

impl<T: PartialEq> State<T>[src]

pub fn uninitialized() -> Self[src]

Create an uninitialized State.

pub fn update(&mut self, new: T) -> UpdateEffect<T>[src]

Update the State with the new value.

Trait Implementations

impl<T: Debug> Debug for State<T>[src]

impl<T: Default> Default for State<T>[src]

Auto Trait Implementations

impl<T> RefUnwindSafe for State<T> where
    T: RefUnwindSafe
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impl<T> Send for State<T> where
    T: Send
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impl<T> Sync for State<T> where
    T: Sync
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impl<T> Unpin for State<T> where
    T: Unpin
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impl<T> UnwindSafe for State<T> where
    T: UnwindSafe
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Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.