1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46
////////////////////////////////////////////////////////////////////////////// // File: neil/problem.rs ////////////////////////////////////////////////////////////////////////////// // Copyright 2016 Samuel Sleight // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. ////////////////////////////////////////////////////////////////////////////// /** * A problem represents something to be solved using simulated * annealing, and provides methods to calculate the energy of a * state and generate new states. */ pub trait Problem { type State; /** * This function should generate an initial state for the problem. */ fn initial_state(&self) -> Self::State; /** * This function should calculate the energy of a given state, * as a number between 0.0 and 1.0. * * Lower energy means the state is more optimal - simulated * annealing will try to find a state with the lowest energy. */ fn energy(&self, state: &Self::State) -> f64; /** * This function should provide a new state, given the previous * state. */ fn new_state(&self, state: &Self::State) -> Self::State; }