Trait neat_gru::game::GameAsync[][src]

pub trait GameAsync<T>: Game<T> where
    T: Float + AddAssign + Display
{ fn run_generation_async<'life0, 'async_trait>(
        &'life0 mut self
    ) -> Pin<Box<dyn Future<Output = Vec<T>> + Send + 'async_trait>>
    where
        'life0: 'async_trait,
        Self: 'async_trait
; }

Required methods

Implementors