Trait neat_gru::game::GameAsync [−][src]
pub trait GameAsync<T>: Game<T> where
T: Float + AddAssign + Display, { fn run_generation_async<'life0, 'async_trait>(
&'life0 mut self
) -> Pin<Box<dyn Future<Output = Vec<T>> + Send + 'async_trait>>
where
'life0: 'async_trait,
Self: 'async_trait; }