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use Dimension;
use {Shape, StrideShape};
use dimension::IntoDimension;

/// A trait for `Shape` and `D where D: Dimension` that allows
/// customizing the memory layout (strides) of an array shape.
///
/// This trait is used together with array constructor methods like
/// `Array::from_shape_vec`.
pub trait ShapeBuilder {
    type Dim: Dimension;
    type Strides;

    fn into_shape(self) -> Shape<Self::Dim>;
    fn f(self) -> Shape<Self::Dim>;
    fn set_f(self, is_f: bool) -> Shape<Self::Dim>;
    fn strides(self, strides: Self::Strides) -> StrideShape<Self::Dim>;
}

impl<D> From<D> for Shape<D>
    where D: Dimension,
{
    /// Create a `Shape` from `dimension`, using the default memory layout.
    fn from(dimension: D) -> Shape<D> {
        dimension.into_shape()
    }
}

impl<T, D> From<T> for StrideShape<D>
    where D: Dimension,
          T: ShapeBuilder<Dim=D>,
{
    fn from(value: T) -> Self {
        let shape = value.into_shape();
        let d = shape.dim;
        let st = if shape.is_c { d.default_strides() } else { d.fortran_strides() };
        StrideShape {
            strides: st,
            dim: d,
            custom: false,
        }
    }
}

/*
impl<D> From<Shape<D>> for StrideShape<D>
    where D: Dimension
{
    fn from(shape: Shape<D>) -> Self {
        let d = shape.dim;
        let st = if shape.is_c { d.default_strides() } else { d.fortran_strides() };
        StrideShape {
            strides: st,
            dim: d,
            custom: false,
        }
    }
}
*/

impl<T> ShapeBuilder for T
    where T: IntoDimension
{
    type Dim = T::Dim;
    type Strides = T;
    fn into_shape(self) -> Shape<Self::Dim> {
        Shape {
            dim: self.into_dimension(),
            is_c: true,
        }
    }
    fn f(self) -> Shape<Self::Dim> { self.set_f(true) }
    fn set_f(self, is_f: bool) -> Shape<Self::Dim> {
        self.into_shape().set_f(is_f)
    }
    fn strides(self, st: T) -> StrideShape<Self::Dim> {
        self.into_shape().strides(st.into_dimension())
    }
}

impl<D> ShapeBuilder for Shape<D>
    where D: Dimension
{
    type Dim = D;
    type Strides = D;
    fn into_shape(self) -> Shape<D> { self }
    fn f(self) -> Self { self.set_f(true) }
    fn set_f(mut self, is_f: bool) -> Self {
        self.is_c = !is_f;
        self
    }
    fn strides(self, st: D) -> StrideShape<D> {
        StrideShape {
            dim: self.dim,
            strides: st,
            custom: true,
        }
    }
}


impl<D> Shape<D>
    where D: Dimension,
{
    // Return a reference to the dimension
    //pub fn dimension(&self) -> &D { &self.dim }
    /// Return the size of the shape in number of elements
    pub fn size(&self) -> usize { self.dim.size() }
}