[−][src]Function ncollide_procedural::quad
pub fn quad<P>(
width: P::Real,
height: P::Real,
usubdivs: usize,
vsubdivs: usize
) -> TriMesh<P> where
P: Point,
Adds a double-sided quad to the scene.
The quad is initially centered at (0, 0, 0). Its normal is the z
axis. The quad itself is
composed of a user-defined number of triangles regularly spaced on a grid. This is the main way
to draw height maps.
Arguments
w
- the quad width.h
- the quad height.usubdivs
- number of horizontal subdivisions. This correspond to the number of squares which will be placed horizontally on each line. Must not be0
.vsubdivs
- number of vertical subdivisions. This correspond to the number of squares which will be placed vertically on each line. Must not be0
.