1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
use na;

use query::{Ray, RayCast, RayIntersection};
use shape::Plane;
use math::{Isometry, Point};

/// Computes the toi of a ray with a plane described by its center and normal.
#[inline]
pub fn plane_toi_with_ray<P: Point>(
    center: &P,
    normal: &P::Vector,
    ray: &Ray<P>,
) -> Option<P::Real> {
    let dpos = *center - ray.origin;
    let t = na::dot(normal, &dpos) / na::dot(normal, &ray.dir);

    if t >= na::zero() {
        Some(t)
    } else {
        None
    }
}

impl<P: Point, M: Isometry<P>> RayCast<P, M> for Plane<P::Vector> {
    #[inline]
    fn toi_and_normal_with_ray(
        &self,
        m: &M,
        ray: &Ray<P>,
        solid: bool,
    ) -> Option<RayIntersection<P::Vector>> {
        let ls_ray = ray.inverse_transform_by(m);

        let dpos = -ls_ray.origin;

        let dot_normal_dpos = na::dot(self.normal().as_ref(), &dpos.coordinates());

        if solid && dot_normal_dpos > na::zero() {
            // The ray is inside of the solid half-space.
            return Some(RayIntersection::new(na::zero(), na::zero()));
        }

        let t = dot_normal_dpos / na::dot(self.normal().as_ref(), &ls_ray.dir);

        if t >= na::zero() {
            let n = if dot_normal_dpos > na::zero() {
                -*self.normal()
            } else {
                *self.normal()
            };

            Some(RayIntersection::new(t, m.rotate_vector(&n)))
        } else {
            None
        }
    }
}