Trait ncollide3d::narrow_phase::ProximityDispatcher[][src]

pub trait ProximityDispatcher<N>: Any + Send + Sync {
    fn get_proximity_algorithm(
        &self,
        a: &Shape<N>,
        b: &Shape<N>
    ) -> Option<ProximityAlgorithm<N>>; }

Required Methods

Allocate a collision algorithm corresponding to the given pair of shapes.

Implementors