Trait ncollide3d::narrow_phase::ProximityDispatcher [−][src]
pub trait ProximityDispatcher<N>: Any + Send + Sync { fn get_proximity_algorithm(
&self,
a: &Shape<N>,
b: &Shape<N>
) -> Option<ProximityAlgorithm<N>>; }
Required Methods
fn get_proximity_algorithm(
&self,
a: &Shape<N>,
b: &Shape<N>
) -> Option<ProximityAlgorithm<N>>
&self,
a: &Shape<N>,
b: &Shape<N>
) -> Option<ProximityAlgorithm<N>>
Allocate a collision algorithm corresponding to the given pair of shapes.
Implementors
impl<N: Real> ProximityDispatcher<N> for DefaultProximityDispatcher