[−][src]Module ncollide2d::events
Structures for describing and storing collision-related events.
Structs
EventPool | A set of events. |
ProximityEvent | Events occuring when two collision objects start or stop being in close proximity, contact, or disjoint. |
Enums
ContactEvent | Events occuring when two collision objects start or stop being in contact (or penetration). |
Type Definitions
ContactEvents | A set of contact events. |
ProximityEvents | A set of proximity events. |