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//! High level API to detect collisions in large, complex scenes.
pub use self::collision_object::{CollisionObject, CollisionObjectHandle, CollisionObjectSlab,
CollisionObjects, GeometricQueryType};
pub use self::collision_groups::{CollisionGroups, CollisionGroupsPairFilter};
pub use self::collision_world::{BroadPhaseObject, CollisionWorld, NarrowPhaseObject,
InterferencesWithAABB, InterferencesWithPoint,
InterferencesWithRay};
mod collision_object;
mod collision_groups;
mod collision_world;