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use na::Real;
use math::{Isometry, Point};
use utils::IdAllocator;
use bounding_volume::PolyhedralCone;
use shape::{Ball, FeatureId, Shape};
use query::{ContactKinematic, ContactManifold, ContactPrediction};
use query::contacts_internal;
use pipeline::narrow_phase::{ContactDispatcher, ContactManifoldGenerator};
pub struct BallBallManifoldGenerator<N: Real> {
manifold: ContactManifold<N>,
}
impl<N: Real> Clone for BallBallManifoldGenerator<N> {
fn clone(&self) -> BallBallManifoldGenerator<N> {
BallBallManifoldGenerator {
manifold: self.manifold.clone(),
}
}
}
impl<N: Real> BallBallManifoldGenerator<N> {
#[inline]
pub fn new() -> BallBallManifoldGenerator<N> {
BallBallManifoldGenerator {
manifold: ContactManifold::new(),
}
}
}
impl<N: Real> ContactManifoldGenerator<N> for BallBallManifoldGenerator<N> {
fn update(
&mut self,
_: &ContactDispatcher<N>,
ida: usize,
ma: &Isometry<N>,
a: &Shape<N>,
idb: usize,
mb: &Isometry<N>,
b: &Shape<N>,
prediction: &ContactPrediction<N>,
id_alloc: &mut IdAllocator,
) -> bool {
if let (Some(a), Some(b)) = (a.as_shape::<Ball<N>>(), b.as_shape::<Ball<N>>()) {
self.manifold.set_subshape_id1(ida);
self.manifold.set_subshape_id2(idb);
self.manifold.save_cache_and_clear(id_alloc);
let center_a = Point::from_coordinates(ma.translation.vector);
let center_b = Point::from_coordinates(mb.translation.vector);
if let Some(contact) =
contacts_internal::ball_against_ball(¢er_a, a, ¢er_b, b, prediction.linear)
{
let mut kinematic = ContactKinematic::new();
kinematic.set_point1(FeatureId::Face(0), Point::origin(), PolyhedralCone::Full);
kinematic.set_point2(FeatureId::Face(0), Point::origin(), PolyhedralCone::Full);
kinematic.set_dilation1(a.radius());
kinematic.set_dilation2(b.radius());
let _ = self.manifold.push(contact, kinematic, id_alloc);
}
true
} else {
false
}
}
#[inline]
fn num_contacts(&self) -> usize {
self.manifold.len()
}
#[inline]
fn contacts<'a: 'b, 'b>(&'a self, out: &'b mut Vec<&'a ContactManifold<N>>) {
if self.manifold.len() != 0 {
out.push(&self.manifold)
}
}
}