Expand description

Persistent collision detection algorithms to compute contact points.

Structs

Collision detector between two balls.
Proximity detector between two balls.
Collision detector between two balls.
Collision detector between a concave shape and another shape.
Proximity detector between a concave shape and another shape.
An iterator through contact manifolds.
Iterator through contact pairs.
Persistent contact manifold computation between two shapes having a support mapping function.
Collision dispatcher for shapes defined by ncollide_entities.
Collision detector dispatcher for collision objects.
Proximity dispatcher for shapes defined by ncollide_entities.
Collision detector between g1 plane and g1 shape implementing the SupportMap trait.
Collision detector between g1 plane and g1 shape implementing the SupportMap trait.
Proximity detector between a plane and a shape implementing the SupportMap trait.
Iterator through proximity pairs.
Proximity detector between a plane and a shape implementing the SupportMap trait.
Persistent proximity detector between two shapes having a support mapping function.

Traits

Trait implemented algorithms that compute contact points, normals and penetration depths.
Trait implemented by the narrow phase manager.
Trait implemented by algorithms that determine if two objects are in close proximity.

Type Definitions