Trait ncollide2d::narrow_phase::ProximityDetector[][src]

pub trait ProximityDetector<N: Real>: Any + Send + Sync {
    fn update(
        &mut self,
        dispatcher: &ProximityDispatcher<N>,
        ma: &Isometry<N>,
        a: &Shape<N>,
        mb: &Isometry<N>,
        b: &Shape<N>,
        margin: N
    ) -> bool;
fn proximity(&self) -> Proximity; }

Trait implemented by algorithms that determine if two objects are in close proximity.

Required Methods

Runs the proximity detection on two objects. It is assumed that the same proximity detector (the same structure) is always used with the same pair of object.

The number of collision detected during the last update.

Implementors