pub struct TextureReshaper { /* private fields */ }
Expand description

Reshapes a texture from its original size, sample_count and format to the destination size, sample_count and format.

The src_texture must have the TextureUsages::SAMPLED enabled.

The dst_texture must have the TextureUsages::RENDER_ATTACHMENT enabled.

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impl Reshaper

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pub fn new( device: &Device, src_texture: &TextureViewHandle, src_sample_count: u32, src_sample_type: TextureSampleType, dst_sample_count: u32, dst_format: TextureFormat ) -> Self

Construct a new Reshaper.

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pub fn encode_render_pass( &self, dst_texture: &TextureViewHandle, encoder: &mut CommandEncoder )

Given an encoder, submits a render pass command for writing the source texture to the destination texture.

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impl Debug for Reshaper

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
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fn downcast(&self) -> &T

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impl<T, U> Into<U> for T
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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const ALIGN: usize = _

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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