Struct nannou_wgpu::BlendComponent[]

#[repr(C)]
pub struct BlendComponent { pub src_factor: BlendFactor, pub dst_factor: BlendFactor, pub operation: BlendOperation, }
Expand description

Describes the blend component of a pipeline.

Fields

src_factor: BlendFactor

Multiplier for the source, which is produced by the fragment shader.

dst_factor: BlendFactor

Multiplier for the destination, which is stored in the target.

operation: BlendOperation

The binary operation applied to the source and destination, multiplied by their respective factors.

Implementations

Default blending state that replaces destination with the source.

Blend state of (1 * src) + ((1 - src_alpha) * dst)

Returns true if the state relies on the constant color, which is set independently on a render command encoder.

Trait Implementations

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Auto Trait Implementations

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