Struct nannou_egui::Egui

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pub struct Egui { /* private fields */ }
Expand description

All egui-related state for a single window.

Includes the context, a renderer, and an input tracker.

For multi-window user interfaces, you will need to create an instance of this type per-window.

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impl Egui

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pub fn new( device: &Device, target_format: TextureFormat, target_msaa_samples: u32, window_scale_factor: f32, window_size_pixels: [u32; 2] ) -> Self

Construct the Egui from its parts.

The given device must be the same used to create the queue to which the Egui’s render commands will be submitted.

The target_format, target_msaa_samples, window_scale_factor and window_size_pixels must match the window to which the UI will be drawn.

The context should have the desired initial styling and fonts already set.

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pub fn from_window(window: &Window) -> Self

Construct a Egui associated with the given window.

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pub fn ctx(&self) -> &Context

Access to the inner egui::CtxRef.

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pub fn input(&self) -> &Input

Access to the currently tracked input state.

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pub fn handle_raw_event(&mut self, event: &WindowEvent<'_>)

Handles a raw window event, tracking all input and events relevant to the UI as necessary.

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pub fn set_elapsed_time(&mut self, elapsed: Duration)

Set the elapsed time since the Egui app started running.

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pub fn begin_frame(&mut self) -> FrameCtx<'_>

Begin describing a UI frame.

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pub fn end_frame(&mut self) -> PlatformOutput

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pub fn texture_from_wgpu_texture( &mut self, device: &Device, texture: &Texture, texture_filter: FilterMode ) -> TextureId

Registers a wgpu::Texture with a egui::TextureId.

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pub fn update_texture_from_wgpu_texture( &mut self, device: &Device, texture: &Texture, texture_filter: FilterMode, id: TextureId ) -> Result<(), WgpuError>

Registers a wgpu::Texture with an existing egui::TextureId.

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pub fn draw_to_frame(&self, frame: &Frame<'_>) -> Result<(), WgpuError>

Draws the contents of the inner context to the given frame.

Auto Trait Implementations§

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impl !RefUnwindSafe for Egui

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impl Send for Egui

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impl !Sync for Egui

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impl Unpin for Egui

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impl !UnwindSafe for Egui

Blanket Implementations§

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Component + Float, Swp: WhitePoint, Dwp: WhitePoint, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<Swp, Dwp, T>,

Convert the source color to the destination color using the specified method
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T, U> ConvertInto<U> for T
where U: ConvertFrom<T>,

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fn convert_into(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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fn convert_unclamped_into(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
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fn try_convert_into(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WasmNotSend for T
where T: Send,