Struct nannou::wgpu::Extent3d

#[repr(C)]
pub struct Extent3d { pub width: u32, pub height: u32, pub depth_or_array_layers: u32, }
Expand description

Extent of a texture related operation.

Corresponds to WebGPU GPUExtent3D.

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§width: u32

Width of the extent

§height: u32

Height of the extent

§depth_or_array_layers: u32

The depth of the extent or the number of array layers

Implementations§

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impl Extent3d

pub fn physical_size(&self, format: TextureFormat) -> Extent3d

Calculates the physical size backing a texture of the given format and extent. This includes padding to the block width and height of the format.

This is the texture extent that you must upload at when uploading to mipmaps of compressed textures.

pub fn max_mips(&self, dim: TextureDimension) -> u32

Calculates the maximum possible count of mipmaps.

Treats the depth as part of the mipmaps. If calculating for a 2DArray texture, which does not mipmap depth, set depth to 1.

pub fn mip_level_size(&self, level: u32, dim: TextureDimension) -> Extent3d

Calculates the extent at a given mip level. Does not account for memory size being a multiple of block size.

https://gpuweb.github.io/gpuweb/#logical-miplevel-specific-texture-extent

Trait Implementations§

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impl Clone for Extent3d

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fn clone(&self) -> Extent3d

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Extent3d

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Extent3d

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fn default() -> Extent3d

Returns the “default value” for a type. Read more
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impl Hash for Extent3d

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for Extent3d

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fn eq(&self, other: &Extent3d) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for Extent3d

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impl Eq for Extent3d

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impl StructuralEq for Extent3d

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impl StructuralPartialEq for Extent3d

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Blanket Implementations§

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Component + Float, Swp: WhitePoint, Dwp: WhitePoint, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<Swp, Dwp, T>,

Convert the source color to the destination color using the specified method
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T, U> ConvertInto<U> for T
where U: ConvertFrom<T>,

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fn convert_into(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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fn convert_unclamped_into(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
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fn try_convert_into(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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const ALIGN: usize = _

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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