Expand description
Application, event loop and window event definitions and implementations.
- Event - the default application event type.
- winit::event::WindowEvent - events related to a single window.
- WindowEvent - a stripped-back, simplified, newcomer-friendly version of the raw, low-level winit event.
Structs
- Motion along some axis of a device e.g. joystick or gamepad.
- Describes a keyboard input event.
- Represents the current state of the keyboard modifiers
- The event associated with a touch at a single point.
- Pressure on a touch pad.
- Update event, emitted on each pass of an application loop.
Enums
- Describes the input state of a key.
- The default application Event type.
- Symbolic name for a keyboard key.
- Describes a button of a mouse controller.
- Describes a difference in the mouse scroll wheel state.
- Describes touch-screen input state.
- A simplified version of winit’s
WindowEvent
type to make it easier to get started.
Traits
- Event types that are compatible with the nannou app loop.