Motion along some axis of a device e.g. joystick or gamepad.
Describes a keyboard input event.
Represents the current state of the keyboard modifiers
The event associated with a touch at a single point.
Pressure on a touch pad.
Update event, emitted on each pass of an application loop.
Describes the input state of a key.
The default application Event type.
Symbolic name for a keyboard key.
Describes a button of a mouse controller.
Describes a difference in the mouse scroll wheel state.
Describes touch-screen input state.
A simplified version of winit’s
WindowEvent type to make it easier to get started.
Event types that are compatible with the nannou app loop.