Struct nannou::draw::primitive::text::Text

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pub struct Text { /* private fields */ }
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Properties related to drawing the Text primitive.

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impl Text

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pub fn new(ctxt: DrawingContext<'_>, text: &str) -> Self

Begin drawing some text.

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pub fn font_size(self, size: FontSize) -> Self

The font size to use for the text.

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pub fn line_wrap(self, line_wrap: Option<Wrap>) -> Self

Specify whether or not text should be wrapped around some width and how to do so.

The default value is DEFAULT_LINE_WRAP.

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pub fn no_line_wrap(self) -> Self

Specify that the Text should not wrap lines around the width.

Shorthand for builder.line_wrap(None).

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pub fn wrap_by_word(self) -> Self

Line wrap the Text at the beginning of the first word that exceeds the width.

Shorthand for builder.line_wrap(Some(Wrap::Whitespace)).

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pub fn wrap_by_character(self) -> Self

Line wrap the Text at the beginning of the first character that exceeds the width.

Shorthand for builder.line_wrap(Some(Wrap::Character)).

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pub fn font(self, font: Font) -> Self

A method for specifying the Font used for displaying the Text.

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pub fn justify(self, justify: Justify) -> Self

Describe the end along the x axis to which the text should be aligned.

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pub fn left_justify(self) -> Self

Align the text to the left of its bounding Rect’s x axis range.

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pub fn center_justify(self) -> Self

Align the text to the middle of its bounding Rect’s x axis range.

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pub fn right_justify(self) -> Self

Align the text to the right of its bounding Rect’s x axis range.

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pub fn line_spacing(self, spacing: Scalar) -> Self

Specify how much vertical space should separate each line of text.

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pub fn y_align(self, align: Align) -> Self

Specify how the whole text should be aligned along the y axis of its bounding rectangle

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pub fn align_top(self) -> Self

Align the top edge of the text with the top edge of its bounding rectangle.

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pub fn align_middle_y(self) -> Self

Align the middle of the text with the middle of the bounding rect along the y axis.

This is the default behaviour.

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pub fn align_bottom(self) -> Self

Align the bottom edge of the text with the bottom edge of its bounding rectangle.

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pub fn layout(self, layout: &Layout) -> Self

Set all the parameters via an existing Layout

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pub fn with_style(self, style: Style) -> Self

Specify the entire styling for the Text.

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pub fn glyph_colors(self, colors: Vec<LinSrgba>) -> Self

Set a color for each glyph. Colors unspecified glyphs using the drawing color.

Trait Implementations§

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impl Clone for Text

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fn clone(&self) -> Text

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Text

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<Text> for Primitive

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fn from(prim: Text) -> Self

Converts to this type from the input type.
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impl RenderPrimitive for Text

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fn render_primitive( self, ctxt: RenderContext<'_>, mesh: &mut Mesh ) -> PrimitiveRender

Render self into the given mesh.
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impl SetColor<f32> for Text

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fn rgba_mut(&mut self) -> &mut Option<LinSrgba>

Provide a mutable reference to the RGBA field which can be used for setting colors.
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fn color<C>(self, color: C) -> Self
where C: IntoLinSrgba<S>,

Specify a color. Read more
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fn rgb<T>(self, r: T, g: T, b: T) -> Self
where T: Component, S: Float,

Specify the color via red, green and blue channels.
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fn rgb8(self, r: u8, g: u8, b: u8) -> Self
where S: Float,

Specify the color via red, green and blue channels as bytes
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fn rgba<T>(self, r: T, g: T, b: T, a: T) -> Self
where T: Component, S: Float,

Specify the color via red, green, blue and alpha channels.
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fn rgba8(self, r: u8, g: u8, b: u8, a: u8) -> Self
where S: Float,

Specify the color via red, green, blue and alpha channels as bytes
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fn hsl(self, h: S, s: S, l: S) -> Self
where S: Float + Into<RgbHue<S>>,

Specify the color via hue, saturation and luminance. Read more
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fn hsla(self, h: S, s: S, l: S, a: S) -> Self
where S: Float + Into<RgbHue<S>>,

Specify the color via hue, saturation, luminance and an alpha channel. Read more
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fn hsv(self, h: S, s: S, v: S) -> Self
where S: Float,

Specify the color via hue, saturation and value (brightness). Read more
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fn hsva(self, h: S, s: S, v: S, a: S) -> Self
where S: Float,

Specify the color via hue, saturation, value (brightness) and an alpha channel. Read more
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fn gray<T>(self, g: T) -> Self
where T: Component, S: Float,

Specify the color as gray scale Read more
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impl SetDimensions for Text

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fn properties(&mut self) -> &mut Properties

Provide a mutable reference to the dimension::Properties for updating.
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fn width(self, w: f32) -> Self

Set the absolute width for the primitive.
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fn height(self, h: f32) -> Self

Set the absolute height for the primitive.
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fn depth(self, d: f32) -> Self

Set the absolute depth for the primitive.
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fn w(self, w: f32) -> Self

Short-hand for the width method.
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fn h(self, h: f32) -> Self

Short-hand for the height method.
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fn d(self, d: f32) -> Self

Short-hand for the depth method.
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fn wh(self, v: Vec2) -> Self

Set the x and y dimensions for the primitive.
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fn whd(self, v: Vec3) -> Self

Set the x, y and z dimensions for the primitive.
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fn w_h(self, x: f32, y: f32) -> Self

Set the width and height for the primitive.
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fn w_h_d(self, x: f32, y: f32, z: f32) -> Self

Set the width and height for the primitive.
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impl SetOrientation for Text

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fn properties(&mut self) -> &mut Properties

Provide a mutable reference to the orientation::Properties for updating.
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fn look_at(self, target: Point3) -> Self

Describe orientation via the vector that points to the given target.
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fn x_radians(self, x: f32) -> Self

Specify the orientation around the x axis as an absolute value in radians.
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fn y_radians(self, y: f32) -> Self

Specify the orientation around the y axis as an absolute value in radians.
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fn z_radians(self, z: f32) -> Self

Specify the orientation around the z axis as an absolute value in radians.
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fn x_degrees(self, x: f32) -> Self

Specify the orientation around the x axis as an absolute value in degrees.
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fn y_degrees(self, y: f32) -> Self

Specify the orientation around the y axis as an absolute value in degrees.
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fn z_degrees(self, z: f32) -> Self

Specify the orientation around the z axis as an absolute value in degrees.
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fn x_turns(self, x: f32) -> Self

Specify the orientation around the x axis as a number of turns around the axis.
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fn y_turns(self, y: f32) -> Self

Specify the orientation around the y axis as a number of turns around the axis.
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fn z_turns(self, z: f32) -> Self

Specify the orientation around the z axis as a number of turns around the axis.
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fn radians(self, v: Vec3) -> Self

Specify the orientation along each axis with the given Vector of radians. Read more
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fn degrees(self, v: Vec3) -> Self

Specify the orientation along each axis with the given Vector of degrees. Read more
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fn turns(self, v: Vec3) -> Self

Specify the orientation along each axis with the given Vector of “turns”. Read more
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fn euler(self, e: Vec3) -> Self

Specify the orientation with the given euler orientation in radians.
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fn quaternion(self, q: Quat) -> Self

Specify the orientation with the given Quaternion.
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fn pitch(self, pitch: f32) -> Self

Specify the “pitch” of the orientation in radians. Read more
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fn yaw(self, yaw: f32) -> Self

Specify the “yaw” of the orientation in radians. Read more
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fn roll(self, roll: f32) -> Self

Specify the “roll” of the orientation in radians. Read more
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fn rotate(self, radians: f32) -> Self

Assuming we’re looking at a 2D plane, positive values cause a clockwise rotation where the given value is specified in radians. Read more
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impl SetPosition for Text

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fn properties(&mut self) -> &mut Properties

Provide a mutable reference to the position::Properties for updating.
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fn x(self, x: f32) -> Self

Build with the given Absolute Position along the x axis.
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fn y(self, y: f32) -> Self

Build with the given Absolute Position along the y axis.
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fn z(self, z: f32) -> Self

Build with the given Absolute Position along the z axis.
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fn xy(self, p: Point2) -> Self

Set the Position with some two-dimensional point.
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fn xyz(self, p: Point3) -> Self

Set the Position with some three-dimensional point.
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fn x_y(self, x: f32, y: f32) -> Self

Set the Position with x y coordinates.
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fn x_y_z(self, x: f32, y: f32, z: f32) -> Self

Set the Position with x y z coordinates.

Auto Trait Implementations§

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impl RefUnwindSafe for Text

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impl Send for Text

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impl Sync for Text

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impl Unpin for Text

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impl UnwindSafe for Text

Blanket Implementations§

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Component + Float, Swp: WhitePoint, Dwp: WhitePoint, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<Swp, Dwp, T>,

Convert the source color to the destination color using the specified method
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T, U> ConvertInto<U> for T
where U: ConvertFrom<T>,

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fn convert_into(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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fn convert_unclamped_into(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
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fn try_convert_into(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> SetSpatial for T

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSync for T
where T: Sync,