[][src]Struct nannou::vk::pipeline::shader::SpecializationMapEntry

#[repr(C)]
pub struct SpecializationMapEntry { pub constant_id: u32, pub offset: u32, pub size: usize, }

Describes an individual constant to set in the shader. Also a field in the struct.

Fields

constant_id: u32

Identifier of the constant in the shader that corresponds to this field.

For SPIR-V, this must be the value of the SpecId decoration applied to the specialization constant. For GLSL, this must be the value of N in the layout(constant_id = N) attribute applied to a constant.

offset: u32

Offset within the struct where the data can be found.

size: usize

Size of the data in bytes. Must match the size of the constant (4 for booleans).

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type Error = Infallible

The type returned in the event of a conversion error.

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