[][src]Trait nannou::ui::Positionable

pub trait Positionable {
    fn x_position(self, Position) -> Self;
fn y_position(self, Position) -> Self;
fn get_x_position(&self, ui: &Ui) -> Position;
fn get_y_position(&self, ui: &Ui) -> Position;
fn depth(self, depth: f32) -> Self;
fn get_depth(&self) -> f32; fn x(self, x: f64) -> Self { ... }
fn y(self, y: f64) -> Self { ... }
fn xy(self, point: [f64; 2]) -> Self { ... }
fn x_y(self, x: f64, y: f64) -> Self { ... }
fn x_position_relative(self, x: Relative) -> Self { ... }
fn y_position_relative(self, y: Relative) -> Self { ... }
fn x_y_position_relative(self, x: Relative, y: Relative) -> Self { ... }
fn x_position_relative_to(self, other: NodeIndex<u32>, x: Relative) -> Self { ... }
fn y_position_relative_to(self, other: NodeIndex<u32>, y: Relative) -> Self { ... }
fn x_y_position_relative_to(
        self,
        other: NodeIndex<u32>,
        x: Relative,
        y: Relative
    ) -> Self { ... }
fn x_relative(self, x: f64) -> Self { ... }
fn y_relative(self, y: f64) -> Self { ... }
fn xy_relative(self, point: [f64; 2]) -> Self { ... }
fn x_y_relative(self, x: f64, y: f64) -> Self { ... }
fn x_relative_to(self, other: NodeIndex<u32>, x: f64) -> Self { ... }
fn y_relative_to(self, other: NodeIndex<u32>, y: f64) -> Self { ... }
fn xy_relative_to(self, other: NodeIndex<u32>, xy: [f64; 2]) -> Self { ... }
fn x_y_relative_to(self, other: NodeIndex<u32>, x: f64, y: f64) -> Self { ... }
fn x_direction(self, direction: Direction, x: f64) -> Self { ... }
fn y_direction(self, direction: Direction, y: f64) -> Self { ... }
fn down(self, y: f64) -> Self { ... }
fn up(self, y: f64) -> Self { ... }
fn left(self, x: f64) -> Self { ... }
fn right(self, x: f64) -> Self { ... }
fn x_direction_from(
        self,
        other: NodeIndex<u32>,
        direction: Direction,
        x: f64
    ) -> Self { ... }
fn y_direction_from(
        self,
        other: NodeIndex<u32>,
        direction: Direction,
        y: f64
    ) -> Self { ... }
fn down_from(self, other: NodeIndex<u32>, y: f64) -> Self { ... }
fn up_from(self, other: NodeIndex<u32>, y: f64) -> Self { ... }
fn left_from(self, other: NodeIndex<u32>, x: f64) -> Self { ... }
fn right_from(self, other: NodeIndex<u32>, x: f64) -> Self { ... }
fn x_align(self, align: Align) -> Self { ... }
fn y_align(self, align: Align) -> Self { ... }
fn align_left(self) -> Self { ... }
fn align_middle_x(self) -> Self { ... }
fn align_right(self) -> Self { ... }
fn align_top(self) -> Self { ... }
fn align_middle_y(self) -> Self { ... }
fn align_bottom(self) -> Self { ... }
fn x_align_to(self, other: NodeIndex<u32>, align: Align) -> Self { ... }
fn y_align_to(self, other: NodeIndex<u32>, align: Align) -> Self { ... }
fn align_left_of(self, other: NodeIndex<u32>) -> Self { ... }
fn align_middle_x_of(self, other: NodeIndex<u32>) -> Self { ... }
fn align_right_of(self, other: NodeIndex<u32>) -> Self { ... }
fn align_top_of(self, other: NodeIndex<u32>) -> Self { ... }
fn align_middle_y_of(self, other: NodeIndex<u32>) -> Self { ... }
fn align_bottom_of(self, other: NodeIndex<u32>) -> Self { ... }
fn x_place_on(self, other: NodeIndex<u32>, place: Place) -> Self { ... }
fn y_place_on(self, other: NodeIndex<u32>, place: Place) -> Self { ... }
fn middle_of(self, other: NodeIndex<u32>) -> Self { ... }
fn top_left_of(self, other: NodeIndex<u32>) -> Self { ... }
fn top_left_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self { ... }
fn top_left_with_margins_on(
        self,
        other: NodeIndex<u32>,
        top: f64,
        left: f64
    ) -> Self { ... }
fn top_right_of(self, other: NodeIndex<u32>) -> Self { ... }
fn top_right_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self { ... }
fn top_right_with_margins_on(
        self,
        other: NodeIndex<u32>,
        top: f64,
        right: f64
    ) -> Self { ... }
fn bottom_left_of(self, other: NodeIndex<u32>) -> Self { ... }
fn bottom_left_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self { ... }
fn bottom_left_with_margins_on(
        self,
        other: NodeIndex<u32>,
        bottom: f64,
        left: f64
    ) -> Self { ... }
fn bottom_right_of(self, other: NodeIndex<u32>) -> Self { ... }
fn bottom_right_with_margin_on(
        self,
        other: NodeIndex<u32>,
        mgn: f64
    ) -> Self { ... }
fn bottom_right_with_margins_on(
        self,
        other: NodeIndex<u32>,
        bottom: f64,
        right: f64
    ) -> Self { ... }
fn mid_top_of(self, other: NodeIndex<u32>) -> Self { ... }
fn mid_top_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self { ... }
fn mid_bottom_of(self, other: NodeIndex<u32>) -> Self { ... }
fn mid_bottom_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self { ... }
fn mid_left_of(self, other: NodeIndex<u32>) -> Self { ... }
fn mid_left_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self { ... }
fn mid_right_of(self, other: NodeIndex<u32>) -> Self { ... }
fn mid_right_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self { ... }
fn x_place(self, place: Place) -> Self { ... }
fn y_place(self, place: Place) -> Self { ... }
fn middle(self) -> Self { ... }
fn top_left(self) -> Self { ... }
fn top_left_with_margin(self, mgn: f64) -> Self { ... }
fn top_left_with_margins(self, top: f64, left: f64) -> Self { ... }
fn top_right(self) -> Self { ... }
fn top_right_with_margin(self, mgn: f64) -> Self { ... }
fn top_right_with_margins(self, top: f64, right: f64) -> Self { ... }
fn bottom_left(self) -> Self { ... }
fn bottom_left_with_margin(self, mgn: f64) -> Self { ... }
fn bottom_left_with_margins(self, bottom: f64, left: f64) -> Self { ... }
fn bottom_right(self) -> Self { ... }
fn bottom_right_with_margin(self, mgn: f64) -> Self { ... }
fn bottom_right_with_margins(self, bottom: f64, right: f64) -> Self { ... }
fn mid_top(self) -> Self { ... }
fn mid_top_with_margin(self, mgn: f64) -> Self { ... }
fn mid_bottom(self) -> Self { ... }
fn mid_bottom_with_margin(self, mgn: f64) -> Self { ... }
fn mid_left(self) -> Self { ... }
fn mid_left_with_margin(self, mgn: f64) -> Self { ... }
fn mid_right(self) -> Self { ... }
fn mid_right_with_margin(self, mgn: f64) -> Self { ... } }

Widgets that are positionable.

A Position is stored internally within the widget::CommonBuilder type, allowing all widgets to be positioned in a variety of different ways.

Thus, Positionable can be implemented for all types that implement Widget.

Required methods

fn x_position(self, Position) -> Self

Build with the given Position along the x axis.

fn y_position(self, Position) -> Self

Build with the given Position along the y axis.

fn get_x_position(&self, ui: &Ui) -> Position

Get the Position along the x axis.

fn get_y_position(&self, ui: &Ui) -> Position

Get the Position along the y axis.

fn depth(self, depth: f32) -> Self

The depth at which the widget should be rendered relatively to its sibling widgets.

fn get_depth(&self) -> f32

Return the depth.

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Provided methods

fn x(self, x: f64) -> Self

Build with the given Absolute Position along the x axis.

fn y(self, y: f64) -> Self

Build with the given Absolute Position along the y axis.

fn xy(self, point: [f64; 2]) -> Self

Set the Position with some Point.

fn x_y(self, x: f64, y: f64) -> Self

Set the Position with x y coordinates.

fn x_position_relative(self, x: Relative) -> Self

Set the x Position Relative to the previous widget.

fn y_position_relative(self, y: Relative) -> Self

Set the y Position Relative to the previous widget.

fn x_y_position_relative(self, x: Relative, y: Relative) -> Self

Set the x and y Positions Relative to the previous widget.

fn x_position_relative_to(self, other: NodeIndex<u32>, x: Relative) -> Self

Set the x Position Relative to the given widget.

fn y_position_relative_to(self, other: NodeIndex<u32>, y: Relative) -> Self

Set the y Position Relative to the given widget.

fn x_y_position_relative_to(
    self,
    other: NodeIndex<u32>,
    x: Relative,
    y: Relative
) -> Self

Set the x and y Positions Relative to the given widget.

fn x_relative(self, x: f64) -> Self

Set the Position as a Scalar along the x axis Relative to the middle of previous widget.

fn y_relative(self, y: f64) -> Self

Set the Position as a Scalar along the y axis Relative to the middle of previous widget.

fn xy_relative(self, point: [f64; 2]) -> Self

Set the Position as a Point Relative to the middle of the previous widget.

fn x_y_relative(self, x: f64, y: f64) -> Self

Set the Position as Scalars along the x and y axes Relative to the middle of the previous widget.

fn x_relative_to(self, other: NodeIndex<u32>, x: f64) -> Self

Set the position relative to the widget with the given widget::Id.

fn y_relative_to(self, other: NodeIndex<u32>, y: f64) -> Self

Set the position relative to the widget with the given widget::Id.

fn xy_relative_to(self, other: NodeIndex<u32>, xy: [f64; 2]) -> Self

Set the position relative to the widget with the given widget::Id.

fn x_y_relative_to(self, other: NodeIndex<u32>, x: f64, y: f64) -> Self

Set the position relative to the widget with the given widget::Id.

fn x_direction(self, direction: Direction, x: f64) -> Self

Build with the Position along the x axis as some distance from another widget.

fn y_direction(self, direction: Direction, y: f64) -> Self

Build with the Position along the y axis as some distance from another widget.

fn down(self, y: f64) -> Self

Build with the Position as some distance below another widget.

fn up(self, y: f64) -> Self

Build with the Position as some distance above another widget.

fn left(self, x: f64) -> Self

Build with the Position as some distance to the left of another widget.

fn right(self, x: f64) -> Self

Build with the Position as some distance to the right of another widget.

fn x_direction_from(
    self,
    other: NodeIndex<u32>,
    direction: Direction,
    x: f64
) -> Self

Build with the Position along the x axis as some distance from the given widget.

fn y_direction_from(
    self,
    other: NodeIndex<u32>,
    direction: Direction,
    y: f64
) -> Self

Build with the Position along the y axis as some distance from the given widget.

fn down_from(self, other: NodeIndex<u32>, y: f64) -> Self

Build with the Position as some distance below the given widget.

fn up_from(self, other: NodeIndex<u32>, y: f64) -> Self

Build with the Position as some distance above the given widget.

fn left_from(self, other: NodeIndex<u32>, x: f64) -> Self

Build with the Position as some distance to the left of the given widget.

fn right_from(self, other: NodeIndex<u32>, x: f64) -> Self

Build with the Position as some distance to the right of the given widget.

fn x_align(self, align: Align) -> Self

Align the Position of the widget along the x axis.

fn y_align(self, align: Align) -> Self

Align the Position of the widget along the y axis.

fn align_left(self) -> Self

Align the position to the left (only effective for Up or Down Directions).

fn align_middle_x(self) -> Self

Align the position to the middle (only effective for Up or Down Directions).

fn align_right(self) -> Self

Align the position to the right (only effective for Up or Down Directions).

fn align_top(self) -> Self

Align the position to the top (only effective for Left or Right Directions).

fn align_middle_y(self) -> Self

Align the position to the middle (only effective for Left or Right Directions).

fn align_bottom(self) -> Self

Align the position to the bottom (only effective for Left or Right Directions).

fn x_align_to(self, other: NodeIndex<u32>, align: Align) -> Self

Align the Position of the widget with the given widget along the x axis.

fn y_align_to(self, other: NodeIndex<u32>, align: Align) -> Self

Align the Position of the widget with the given widget along the y axis.

fn align_left_of(self, other: NodeIndex<u32>) -> Self

Align the position to the left (only effective for Up or Down Directions).

fn align_middle_x_of(self, other: NodeIndex<u32>) -> Self

Align the position to the middle (only effective for Up or Down Directions).

fn align_right_of(self, other: NodeIndex<u32>) -> Self

Align the position to the right (only effective for Up or Down Directions).

fn align_top_of(self, other: NodeIndex<u32>) -> Self

Align the position to the top (only effective for Left or Right Directions).

fn align_middle_y_of(self, other: NodeIndex<u32>) -> Self

Align the position to the middle (only effective for Left or Right Directions).

fn align_bottom_of(self, other: NodeIndex<u32>) -> Self

Align the position to the bottom (only effective for Left or Right Directions).

fn x_place_on(self, other: NodeIndex<u32>, place: Place) -> Self

Place the widget at some position on the other Widget along the x axis.

fn y_place_on(self, other: NodeIndex<u32>, place: Place) -> Self

Place the widget at some position on the other Widget along the y axis.

fn middle_of(self, other: NodeIndex<u32>) -> Self

Place the widget in the middle of the given Widget.

fn top_left_of(self, other: NodeIndex<u32>) -> Self

Place the widget in the top left corner of the given Widget.

fn top_left_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self

Place the widget in the top left corner of the given Widget with the given margin between both edges.

fn top_left_with_margins_on(
    self,
    other: NodeIndex<u32>,
    top: f64,
    left: f64
) -> Self

Place the widget in the top left corner of the given Widget with the given margins between each respective edge.

fn top_right_of(self, other: NodeIndex<u32>) -> Self

Place the widget in the top right corner of the given Widget.

fn top_right_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self

Place the widget in the top right corner of the given Widget with the given margin between both edges.

fn top_right_with_margins_on(
    self,
    other: NodeIndex<u32>,
    top: f64,
    right: f64
) -> Self

Place the widget in the top right corner of the given Widget with the given margins between each respective edge.

fn bottom_left_of(self, other: NodeIndex<u32>) -> Self

Place the widget in the bottom left corner of the given Widget.

fn bottom_left_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self

Place the widget in the bottom left corner of the given Widget with the given margin between both edges.

fn bottom_left_with_margins_on(
    self,
    other: NodeIndex<u32>,
    bottom: f64,
    left: f64
) -> Self

Place the widget in the bottom left corner of the given Widget with the given margins between each respective edge.

fn bottom_right_of(self, other: NodeIndex<u32>) -> Self

Place the widget in the bottom right corner of the given Widget.

fn bottom_right_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self

Place the widget in the bottom right corner of the given Widget with the given margin between both edges.

fn bottom_right_with_margins_on(
    self,
    other: NodeIndex<u32>,
    bottom: f64,
    right: f64
) -> Self

Place the widget in the bottom right corner of the given Widget with the given margins between each respective edge.

fn mid_top_of(self, other: NodeIndex<u32>) -> Self

Place the widget in the middle of the top edge of the given Widget.

fn mid_top_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self

Place the widget in the middle of the top edge of the given Widget with the given margin between the edges.

fn mid_bottom_of(self, other: NodeIndex<u32>) -> Self

Place the widget in the middle of the bottom edge of the given Widget.

fn mid_bottom_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self

Place the widget in the middle of the bottom edge of the given Widget with the given margin between the edges.

fn mid_left_of(self, other: NodeIndex<u32>) -> Self

Place the widget in the middle of the left edge of the given Widget.

fn mid_left_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self

Place the widget in the middle of the left edge of the given Widget with the given margin between the edges.

fn mid_right_of(self, other: NodeIndex<u32>) -> Self

Place the widget in the middle of the right edge of the given Widget.

fn mid_right_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self

Place the widget in the middle of the right edge of the given Widget with the given margin between the edges.

fn x_place(self, place: Place) -> Self

Place the widget at some position on the Widget along the x axis.

fn y_place(self, place: Place) -> Self

Place the widget at some position on the Widget along the y axis.

fn middle(self) -> Self

Place the widget in the middle of the current parent Widget.

fn top_left(self) -> Self

Place the widget in the top left corner of the current parent Widget.

fn top_left_with_margin(self, mgn: f64) -> Self

Place the widget in the top left corner of the current parent Widget with the given margin between both edges.

fn top_left_with_margins(self, top: f64, left: f64) -> Self

Place the widget in the top left corner of the current parent Widget with the given margins between each respective edge.

fn top_right(self) -> Self

Place the widget in the top right corner of the current parent Widget.

fn top_right_with_margin(self, mgn: f64) -> Self

Place the widget in the top right corner of the current parent Widget with the given margin between both edges.

fn top_right_with_margins(self, top: f64, right: f64) -> Self

Place the widget in the top right corner of the current parent Widget with the given margins between each respective edge.

fn bottom_left(self) -> Self

Place the widget in the bottom left corner of the current parent Widget.

fn bottom_left_with_margin(self, mgn: f64) -> Self

Place the widget in the bottom left corner of the current parent Widget with the given margin between both edges.

fn bottom_left_with_margins(self, bottom: f64, left: f64) -> Self

Place the widget in the bottom left corner of the current parent Widget with the given margins between each respective edge.

fn bottom_right(self) -> Self

Place the widget in the bottom right corner of the current parent Widget.

fn bottom_right_with_margin(self, mgn: f64) -> Self

Place the widget in the bottom right corner of the current parent Widget with the given margin between both edges.

fn bottom_right_with_margins(self, bottom: f64, right: f64) -> Self

Place the widget in the bottom right corner of the current parent Widget with the given margins between each respective edge.

fn mid_top(self) -> Self

Place the widget in the middle of the top edge of the current parent Widget.

fn mid_top_with_margin(self, mgn: f64) -> Self

Place the widget in the middle of the top edge of the current parent Widget with the given margin from the edge.

fn mid_bottom(self) -> Self

Place the widget in the middle of the bottom edge of the current parent Widget.

fn mid_bottom_with_margin(self, mgn: f64) -> Self

Place the widget in the middle of the bottom edge of the current parent Widget with the given margin from the edge.

fn mid_left(self) -> Self

Place the widget in the middle of the left edge of the current parent Widget.

fn mid_left_with_margin(self, mgn: f64) -> Self

Place the widget in the middle of the left edge of the current parent Widget with the given margin from the edge.

fn mid_right(self) -> Self

Place the widget in the middle of the right edge of the current parent Widget.

fn mid_right_with_margin(self, mgn: f64) -> Self

Place the widget in the middle of the right edge of the current parent Widget with the given margin from the edge.

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Implementors

impl<W> Positionable for W where
    W: Widget
[src]

fn x(self, x: f64) -> Self[src]

fn y(self, y: f64) -> Self[src]

fn xy(self, point: [f64; 2]) -> Self[src]

fn x_y(self, x: f64, y: f64) -> Self[src]

fn x_position_relative(self, x: Relative) -> Self[src]

fn y_position_relative(self, y: Relative) -> Self[src]

fn x_y_position_relative(self, x: Relative, y: Relative) -> Self[src]

fn x_position_relative_to(self, other: NodeIndex<u32>, x: Relative) -> Self[src]

fn y_position_relative_to(self, other: NodeIndex<u32>, y: Relative) -> Self[src]

fn x_y_position_relative_to(
    self,
    other: NodeIndex<u32>,
    x: Relative,
    y: Relative
) -> Self
[src]

fn x_relative(self, x: f64) -> Self[src]

fn y_relative(self, y: f64) -> Self[src]

fn xy_relative(self, point: [f64; 2]) -> Self[src]

fn x_y_relative(self, x: f64, y: f64) -> Self[src]

fn x_relative_to(self, other: NodeIndex<u32>, x: f64) -> Self[src]

fn y_relative_to(self, other: NodeIndex<u32>, y: f64) -> Self[src]

fn xy_relative_to(self, other: NodeIndex<u32>, xy: [f64; 2]) -> Self[src]

fn x_y_relative_to(self, other: NodeIndex<u32>, x: f64, y: f64) -> Self[src]

fn x_direction(self, direction: Direction, x: f64) -> Self[src]

fn y_direction(self, direction: Direction, y: f64) -> Self[src]

fn down(self, y: f64) -> Self[src]

fn up(self, y: f64) -> Self[src]

fn left(self, x: f64) -> Self[src]

fn right(self, x: f64) -> Self[src]

fn x_direction_from(
    self,
    other: NodeIndex<u32>,
    direction: Direction,
    x: f64
) -> Self
[src]

fn y_direction_from(
    self,
    other: NodeIndex<u32>,
    direction: Direction,
    y: f64
) -> Self
[src]

fn down_from(self, other: NodeIndex<u32>, y: f64) -> Self[src]

fn up_from(self, other: NodeIndex<u32>, y: f64) -> Self[src]

fn left_from(self, other: NodeIndex<u32>, x: f64) -> Self[src]

fn right_from(self, other: NodeIndex<u32>, x: f64) -> Self[src]

fn x_align(self, align: Align) -> Self[src]

fn y_align(self, align: Align) -> Self[src]

fn align_left(self) -> Self[src]

fn align_middle_x(self) -> Self[src]

fn align_right(self) -> Self[src]

fn align_top(self) -> Self[src]

fn align_middle_y(self) -> Self[src]

fn align_bottom(self) -> Self[src]

fn x_align_to(self, other: NodeIndex<u32>, align: Align) -> Self[src]

fn y_align_to(self, other: NodeIndex<u32>, align: Align) -> Self[src]

fn align_left_of(self, other: NodeIndex<u32>) -> Self[src]

fn align_middle_x_of(self, other: NodeIndex<u32>) -> Self[src]

fn align_right_of(self, other: NodeIndex<u32>) -> Self[src]

fn align_top_of(self, other: NodeIndex<u32>) -> Self[src]

fn align_middle_y_of(self, other: NodeIndex<u32>) -> Self[src]

fn align_bottom_of(self, other: NodeIndex<u32>) -> Self[src]

fn x_place_on(self, other: NodeIndex<u32>, place: Place) -> Self[src]

fn y_place_on(self, other: NodeIndex<u32>, place: Place) -> Self[src]

fn middle_of(self, other: NodeIndex<u32>) -> Self[src]

fn top_left_of(self, other: NodeIndex<u32>) -> Self[src]

fn top_left_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self[src]

fn top_left_with_margins_on(
    self,
    other: NodeIndex<u32>,
    top: f64,
    left: f64
) -> Self
[src]

fn top_right_of(self, other: NodeIndex<u32>) -> Self[src]

fn top_right_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self[src]

fn top_right_with_margins_on(
    self,
    other: NodeIndex<u32>,
    top: f64,
    right: f64
) -> Self
[src]

fn bottom_left_of(self, other: NodeIndex<u32>) -> Self[src]

fn bottom_left_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self[src]

fn bottom_left_with_margins_on(
    self,
    other: NodeIndex<u32>,
    bottom: f64,
    left: f64
) -> Self
[src]

fn bottom_right_of(self, other: NodeIndex<u32>) -> Self[src]

fn bottom_right_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self[src]

fn bottom_right_with_margins_on(
    self,
    other: NodeIndex<u32>,
    bottom: f64,
    right: f64
) -> Self
[src]

fn mid_top_of(self, other: NodeIndex<u32>) -> Self[src]

fn mid_top_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self[src]

fn mid_bottom_of(self, other: NodeIndex<u32>) -> Self[src]

fn mid_bottom_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self[src]

fn mid_left_of(self, other: NodeIndex<u32>) -> Self[src]

fn mid_left_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self[src]

fn mid_right_of(self, other: NodeIndex<u32>) -> Self[src]

fn mid_right_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self[src]

fn x_place(self, place: Place) -> Self[src]

fn y_place(self, place: Place) -> Self[src]

fn middle(self) -> Self[src]

fn top_left(self) -> Self[src]

fn top_left_with_margin(self, mgn: f64) -> Self[src]

fn top_left_with_margins(self, top: f64, left: f64) -> Self[src]

fn top_right(self) -> Self[src]

fn top_right_with_margin(self, mgn: f64) -> Self[src]

fn top_right_with_margins(self, top: f64, right: f64) -> Self[src]

fn bottom_left(self) -> Self[src]

fn bottom_left_with_margin(self, mgn: f64) -> Self[src]

fn bottom_left_with_margins(self, bottom: f64, left: f64) -> Self[src]

fn bottom_right(self) -> Self[src]

fn bottom_right_with_margin(self, mgn: f64) -> Self[src]

fn bottom_right_with_margins(self, bottom: f64, right: f64) -> Self[src]

fn mid_top(self) -> Self[src]

fn mid_top_with_margin(self, mgn: f64) -> Self[src]

fn mid_bottom(self) -> Self[src]

fn mid_bottom_with_margin(self, mgn: f64) -> Self[src]

fn mid_left(self) -> Self[src]

fn mid_left_with_margin(self, mgn: f64) -> Self[src]

fn mid_right(self) -> Self[src]

fn mid_right_with_margin(self, mgn: f64) -> Self[src]

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