[][src]Struct nannou::draw::properties::primitive::polyline::Polyline

pub struct Polyline<S = Default> { /* fields omitted */ }

Properties related to drawing a Polyline.

Trait Implementations

impl<S> SetOrientation<S> for Polyline<S>[src]

fn look_at(self, target: LookAt<S>) -> Self[src]

Describe orientation via the vector that points to the given target.

fn look_at_node(self, node: Index) -> Self[src]

Describe orientation via the vector that points to the given node.

fn look_at_point(self, point: Point3<S>) -> Self[src]

Describe orientation via the vector that points to the given point.

fn x_orientation(self, orientation: Orientation<S>) -> Self[src]

Build with the given Orientation along the x axis.

fn y_orientation(self, orientation: Orientation<S>) -> Self[src]

Build with the given Orientation along the x axis.

fn z_orientation(self, orientation: Orientation<S>) -> Self[src]

Build with the given Orientation along the x axis.

fn x_radians(self, x: S) -> Self[src]

Specify the orientation around the x axis as an absolute value in radians.

fn y_radians(self, y: S) -> Self[src]

Specify the orientation around the y axis as an absolute value in radians.

fn z_radians(self, z: S) -> Self[src]

Specify the orientation around the z axis as an absolute value in radians.

fn x_degrees(self, x: S) -> Self where
    S: BaseFloat
[src]

Specify the orientation around the x axis as an absolute value in radians.

fn y_degrees(self, y: S) -> Self where
    S: BaseFloat
[src]

Specify the orientation around the y axis as an absolute value in radians.

fn z_degrees(self, z: S) -> Self where
    S: BaseFloat
[src]

Specify the orientation around the z axis as an absolute value in radians.

fn x_turns(self, x: S) -> Self where
    S: BaseFloat
[src]

Specify the orientation around the x axis as a number of turns around the axis.

fn y_turns(self, y: S) -> Self where
    S: BaseFloat
[src]

Specify the orientation around the y axis as a number of turns around the axis.

fn z_turns(self, z: S) -> Self where
    S: BaseFloat
[src]

Specify the orientation around the z axis as a number of turns around the axis.

fn radians(self, v: Vector3<S>) -> Self[src]

Specify the orientation along each axis with the given Vector of radians. Read more

fn degrees(self, v: Vector3<S>) -> Self where
    S: BaseFloat
[src]

Specify the orientation along each axis with the given Vector of degrees. Read more

fn turns(self, v: Vector3<S>) -> Self where
    S: BaseFloat
[src]

Specify the orientation along each axis with the given Vector of "turns". Read more

fn euler<A>(self, e: Euler<A>) -> Self where
    S: BaseFloat,
    A: Angle + Into<Rad<S>>, 
[src]

Specify the orientation with the given Euler. Read more

fn quaternion(self, q: Quaternion<S>) -> Self where
    S: BaseFloat
[src]

Specify the orientation with the given Quaternion.

fn x_radians_relative(self, x: S) -> Self[src]

Specify the orientation around the x axis as a relative value in radians.

fn y_radians_relative(self, y: S) -> Self[src]

Specify the orientation around the y axis as a relative value in radians.

fn z_radians_relative(self, z: S) -> Self[src]

Specify the orientation around the z axis as a relative value in radians.

fn x_radians_relative_to(self, other: Index, x: S) -> Self[src]

Specify the orientation around the x axis as a relative value in radians.

fn y_radians_relative_to(self, other: Index, y: S) -> Self[src]

Specify the orientation around the y axis as a relative value in radians.

fn z_radians_relative_to(self, other: Index, z: S) -> Self[src]

Specify the orientation around the z axis as a relative value in radians.

fn x_degrees_relative(self, x: S) -> Self where
    S: BaseFloat
[src]

Specify the orientation around the x axis as a relative value in degrees.

fn y_degrees_relative(self, y: S) -> Self where
    S: BaseFloat
[src]

Specify the orientation around the y axis as a relative value in degrees.

fn z_degrees_relative(self, z: S) -> Self where
    S: BaseFloat
[src]

Specify the orientation around the z axis as a relative value in degrees.

fn x_degrees_relative_to(self, other: Index, x: S) -> Self where
    S: BaseFloat
[src]

Specify the orientation around the x axis as a relative value in degrees.

fn y_degrees_relative_to(self, other: Index, y: S) -> Self where
    S: BaseFloat
[src]

Specify the orientation around the y axis as a relative value in degrees.

fn z_degrees_relative_to(self, other: Index, z: S) -> Self where
    S: BaseFloat
[src]

Specify the orientation around the z axis as a relative value in degrees.

fn x_turns_relative(self, x: S) -> Self where
    S: BaseFloat
[src]

Specify the relative orientation around the x axis as a number of turns around the axis.

fn y_turns_relative(self, y: S) -> Self where
    S: BaseFloat
[src]

Specify the relative orientation around the y axis as a number of turns around the axis.

fn z_turns_relative(self, z: S) -> Self where
    S: BaseFloat
[src]

Specify the relative orientation around the z axis as a number of turns around the axis.

fn x_turns_relative_to(self, other: Index, x: S) -> Self where
    S: BaseFloat
[src]

Specify the relative orientation around the x axis as a number of turns around the axis.

fn y_turns_relative_to(self, other: Index, y: S) -> Self where
    S: BaseFloat
[src]

Specify the relative orientation around the y axis as a number of turns around the axis.

fn z_turns_relative_to(self, other: Index, z: S) -> Self where
    S: BaseFloat
[src]

Specify the relative orientation around the z axis as a number of turns around the axis.

fn radians_relative(self, v: Vector3<S>) -> Self[src]

Specify a relative orientation along each axis with the given Vector of radians. Read more

fn radians_relative_to(self, other: Index, v: Vector3<S>) -> Self[src]

Specify a relative orientation along each axis with the given Vector of radians. Read more

fn degrees_relative(self, v: Vector3<S>) -> Self where
    S: BaseFloat
[src]

Specify a relative orientation along each axis with the given Vector of degrees. Read more

fn degrees_relative_to(self, other: Index, v: Vector3<S>) -> Self where
    S: BaseFloat
[src]

Specify a relative orientation along each axis with the given Vector of degrees. Read more

fn turns_relative(self, v: Vector3<S>) -> Self where
    S: BaseFloat
[src]

Specify a relative orientation along each axis with the given Vector of "turns". Read more

fn turns_relative_to(self, other: Index, v: Vector3<S>) -> Self where
    S: BaseFloat
[src]

Specify a relative orientation along each axis with the given Vector of "turns". Read more

fn euler_relative<A>(self, e: Euler<A>) -> Self where
    S: BaseFloat,
    A: Angle + Into<Rad<S>>, 
[src]

Specify a relative orientation with the given Euler. Read more

fn euler_relative_to<A>(self, other: Index, e: Euler<A>) -> Self where
    S: BaseFloat,
    A: Angle + Into<Rad<S>>, 
[src]

Specify a relative orientation with the given Euler. Read more

fn pitch(self, pitch: S) -> Self[src]

Specify the "pitch" of the orientation in radians. Read more

fn yaw(self, yaw: S) -> Self[src]

Specify the "yaw" of the orientation in radians. Read more

fn roll(self, roll: S) -> Self[src]

Specify the "roll" of the orientation in radians. Read more

fn rotate(self, radians: S) -> Self[src]

Assuming we're looking at a 2D plane, positive values cause a clockwise rotation where the given value is specified in radians. Read more

impl<S> SetPosition<S> for Polyline<S>[src]

fn x_position(self, position: Position<S>) -> Self[src]

Build with the given Position along the x axis.

fn y_position(self, position: Position<S>) -> Self[src]

Build with the given Position along the y axis.

fn z_position(self, position: Position<S>) -> Self[src]

Build with the given Position along the z axis.

fn x(self, x: S) -> Self[src]

Build with the given Absolute Position along the x axis.

fn y(self, y: S) -> Self[src]

Build with the given Absolute Position along the y axis.

fn z(self, y: S) -> Self[src]

Build with the given Absolute Position along the z axis.

fn xy(self, p: Point2<S>) -> Self[src]

Set the Position with some two-dimensional point.

fn xyz(self, p: Point3<S>) -> Self[src]

Set the Position with some three-dimensional point.

fn x_y(self, x: S, y: S) -> Self[src]

Set the Position with x y coordinates.

fn x_y_z(self, x: S, y: S, z: S) -> Self[src]

Set the Position with x y z coordinates.

fn x_position_relative(self, x: Relative<S>) -> Self[src]

Set the x Position Relative to the previous node.

fn y_position_relative(self, y: Relative<S>) -> Self[src]

Set the y Position Relative to the previous node.

fn z_position_relative(self, z: Relative<S>) -> Self[src]

Set the z Position Relative to the previous node.

fn x_y_position_relative(self, x: Relative<S>, y: Relative<S>) -> Self[src]

Set the x and y Positions Relative to the previous node.

fn x_y_z_position_relative(
    self,
    x: Relative<S>,
    y: Relative<S>,
    z: Relative<S>
) -> Self
[src]

Set the x, y and z Positions Relative to the previous node.

fn x_position_relative_to(self, other: Index, x: Relative<S>) -> Self[src]

Set the x Position Relative to the given node.

fn y_position_relative_to(self, other: Index, y: Relative<S>) -> Self[src]

Set the y Position Relative to the given node.

fn z_position_relative_to(self, other: Index, z: Relative<S>) -> Self[src]

Set the y Position Relative to the given node.

fn x_y_position_relative_to(
    self,
    other: Index,
    x: Relative<S>,
    y: Relative<S>
) -> Self
[src]

Set the x and y Positions Relative to the given node.

fn x_y_z_position_relative_to(
    self,
    other: Index,
    x: Relative<S>,
    y: Relative<S>,
    z: Relative<S>
) -> Self
[src]

Set the x, y and z Positions Relative to the given node.

fn x_relative(self, x: S) -> Self[src]

Set the Position as a Scalar along the x axis Relative to the middle of previous node. Read more

fn y_relative(self, y: S) -> Self[src]

Set the Position as a Scalar along the y axis Relative to the middle of previous node. Read more

fn z_relative(self, z: S) -> Self[src]

Set the Position as a Scalar along the z axis Relative to the middle of previous node. Read more

fn xy_relative(self, p: Point2<S>) -> Self[src]

Set the Position as a Point Relative to the middle of the previous node.

fn xyz_relative(self, p: Point3<S>) -> Self[src]

Set the Position as a Point Relative to the middle of the previous node.

fn x_y_relative(self, x: S, y: S) -> Self[src]

Set the Position as Scalars along the x and y axes Relative to the middle of the previous node. Read more

fn x_y_z_relative(self, x: S, y: S, z: S) -> Self[src]

Set the Position as Scalars along the x, y and z axes Relative to the middle of the previous node. Read more

fn x_relative_to(self, other: Index, x: S) -> Self[src]

Set the position relative to the node with the given node::Index.

fn y_relative_to(self, other: Index, y: S) -> Self[src]

Set the position relative to the node with the given node::Index.

fn z_relative_to(self, other: Index, z: S) -> Self[src]

Set the position relative to the node with the given node::Index.

fn xy_relative_to(self, other: Index, p: Point2<S>) -> Self[src]

Set the position relative to the node with the given node::Index.

fn xyz_relative_to(self, other: Index, p: Point3<S>) -> Self[src]

Set the position relative to the node with the given node::Index.

fn x_y_relative_to(self, other: Index, x: S, y: S) -> Self[src]

Set the position relative to the node with the given node::Index.

fn x_y_z_relative_to(self, other: Index, x: S, y: S, z: S) -> Self[src]

Set the position relative to the node with the given node::Index.

fn x_direction(self, direction: Direction, x: S) -> Self[src]

Build with the Position along the x axis as some distance from another node.

fn y_direction(self, direction: Direction, y: S) -> Self[src]

Build with the Position along the y axis as some distance from another node.

fn z_direction(self, direction: Direction, z: S) -> Self[src]

Build with the Position along the z axis as some distance from another node.

fn left(self, x: S) -> Self[src]

Build with the Position as some distance to the left of another node.

fn right(self, x: S) -> Self[src]

Build with the Position as some distance to the right of another node.

fn down(self, y: S) -> Self[src]

Build with the Position as some distance below another node.

fn up(self, y: S) -> Self[src]

Build with the Position as some distance above another node.

fn backwards(self, z: S) -> Self[src]

Build with the Position as some distance in front of another node.

fn forwards(self, z: S) -> Self[src]

Build with the Position as some distance behind another node.

fn x_direction_from(self, other: Index, direction: Direction, x: S) -> Self[src]

Build with the Position along the x axis as some distance from the given node.

fn y_direction_from(self, other: Index, direction: Direction, y: S) -> Self[src]

Build with the Position along the y axis as some distance from the given node.

fn z_direction_from(self, other: Index, direction: Direction, z: S) -> Self[src]

Build with the Position along the z axis as some distance from the given node.

fn left_from(self, other: Index, x: S) -> Self[src]

Build with the Position as some distance to the left of the given node.

fn right_from(self, other: Index, x: S) -> Self[src]

Build with the Position as some distance to the right of the given node.

fn down_from(self, other: Index, y: S) -> Self[src]

Build with the Position as some distance below the given node.

fn up_from(self, other: Index, y: S) -> Self[src]

Build with the Position as some distance above the given node.

fn backwards_from(self, other: Index, z: S) -> Self[src]

Build with the Position as some distance in front of the given node.

fn forwards_from(self, other: Index, z: S) -> Self[src]

Build with the Position as some distance above the given node.

fn x_align(self, align: Align<S>) -> Self[src]

Align the Position of the node along the x axis.

fn y_align(self, align: Align<S>) -> Self[src]

Align the Position of the node along the y axis.

fn z_align(self, align: Align<S>) -> Self[src]

Align the Position of the node along the z axis.

fn align_left(self) -> Self[src]

Align the position to the left.

fn align_left_with_margin(self, margin: S) -> Self[src]

Align the position to the left.

fn align_middle_x(self) -> Self[src]

Align the position to the middle.

fn align_right(self) -> Self[src]

Align the position to the right.

fn align_right_with_margin(self, margin: S) -> Self[src]

Align the position to the right.

fn align_bottom(self) -> Self[src]

Align the position to the bottom.

fn align_bottom_with_margin(self, margin: S) -> Self[src]

Align the position to the bottom.

fn align_middle_y(self) -> Self[src]

Align the position to the middle.

fn align_top(self) -> Self[src]

Align the position to the top.

fn align_top_with_margin(self, margin: S) -> Self[src]

Align the position to the top.

fn align_front(self) -> Self[src]

Align the position to the front.

fn align_front_with_margin(self, margin: S) -> Self[src]

Align the position to the front.

fn align_middle_z(self) -> Self[src]

Align the position to the middle.

fn align_back(self) -> Self[src]

Align the position to the back.

fn align_back_with_margin(self, margin: S) -> Self[src]

Align the position to the back.

fn x_align_to(self, other: Index, align: Align<S>) -> Self[src]

Align the Position of the node with the given node along the x axis.

fn y_align_to(self, other: Index, align: Align<S>) -> Self[src]

Align the Position of the node with the given node along the y axis.

fn z_align_to(self, other: Index, align: Align<S>) -> Self[src]

Align the Position of the node with the given node along the z axis.

fn align_left_of(self, other: Index) -> Self[src]

Align the position to the left.

fn align_left_of_with_margin(self, other: Index, margin: S) -> Self[src]

Align the position to the left.

fn align_middle_x_of(self, other: Index) -> Self[src]

Align the position to the middle.

fn align_right_of(self, other: Index) -> Self[src]

Align the position to the right.

fn align_right_of_with_margin(self, other: Index, margin: S) -> Self[src]

Align the position to the right.

fn align_bottom_of(self, other: Index) -> Self[src]

Align the position to the bottom.

fn align_bottom_of_with_margin(self, other: Index, margin: S) -> Self[src]

Align the position to the bottom.

fn align_middle_y_of(self, other: Index) -> Self[src]

Align the position to the middle.

fn align_top_of(self, other: Index) -> Self[src]

Align the position to the top.

fn align_top_of_with_margin(self, other: Index, margin: S) -> Self[src]

Align the position to the top.

fn align_front_of(self, other: Index) -> Self[src]

Align the position to the front.

fn align_front_of_with_margin(self, other: Index, margin: S) -> Self[src]

Align the position to the front.

fn align_middle_z_of(self, other: Index) -> Self[src]

Align the position to the middle.

fn align_back_of(self, other: Index) -> Self[src]

Align the position to the back.

fn align_back_of_with_margin(self, other: Index, margin: S) -> Self[src]

Align the position to the back.

fn middle(self) -> Self[src]

Align the node to the middle of the last node.

fn bottom_left(self) -> Self[src]

Align the node to the bottom left of the last node.

fn mid_left(self) -> Self[src]

Align the node to the middle left of the last node.

fn top_left(self) -> Self[src]

Align the node to the top left of the last node.

fn mid_top(self) -> Self[src]

Align the node to the middle top of the last node.

fn top_right(self) -> Self[src]

Align the node to the top right of the last node.

fn mid_right(self) -> Self[src]

Align the node to the middle right of the last node.

fn bottom_right(self) -> Self[src]

Align the node to the bottom right of the last node.

fn mid_bottom(self) -> Self[src]

Align the node to the middle bottom of the last node.

fn middle_of(self, other: Index) -> Self[src]

Align the node in the middle of the given Node.

fn bottom_left_of(self, other: Index) -> Self[src]

Align the node to the bottom left of the given Node.

fn mid_left_of(self, other: Index) -> Self[src]

Align the node to the middle left of the given Node.

fn top_left_of(self, other: Index) -> Self[src]

Align the node to the top left of the given Node.

fn mid_top_of(self, other: Index) -> Self[src]

Align the node to the middle top of the given Node.

fn top_right_of(self, other: Index) -> Self[src]

Align the node to the top right of the given Node.

fn mid_right_of(self, other: Index) -> Self[src]

Align the node to the middle right of the given Node.

fn bottom_right_of(self, other: Index) -> Self[src]

Align the node to the bottom right of the given Node.

fn mid_bottom_of(self, other: Index) -> Self[src]

Align the node to the middle bottom of the given Node.

impl<S> IntoDrawn<S> for Polyline<S> where
    S: BaseFloat
[src]

type Vertices = VerticesFromRanges

The iterator type yielding all unique vertices in the drawing. Read more

type Indices = FlattenIndices<TriangleIndices>

The iterator type yielding all vertex indices, describing edges of the drawing.

impl<S> From<Polyline<S>> for Primitive<S>[src]

impl<S: Clone> Clone for Polyline<S>[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl<S: Debug> Debug for Polyline<S>[src]

Auto Trait Implementations

impl<S> Send for Polyline<S> where
    S: Send

impl<S> Sync for Polyline<S> where
    S: Sync

Blanket Implementations

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Content for T[src]

impl<T> SafeBorrow<T> for T[src]

impl<T> Erased for T

impl<S> FromSample<S> for S[src]

impl<T, U> ToSample<U> for T where
    U: FromSample<T>, 
[src]

impl<S, T> Duplex<S> for T where
    T: FromSample<S> + ToSample<S>, 
[src]

impl<T> SetParameter for T

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.

impl<T> SetParameter for T

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.