Module nannou::math [−][src]
A mathematical foundation for nannou including point and vector types and a range of helper/utility functions.
Re-exports
pub extern crate approx; |
pub extern crate cgmath; |
Modules
num_traits |
Numeric traits for generic mathematics |
prelude |
This module contains the most common traits used in |
Structs
Basis2 |
A two-dimensional rotation matrix. |
Basis3 |
A three-dimensional rotation matrix. |
Decomposed |
A generic transformation consisting of a rotation, displacement vector and scale amount. |
Deg |
An angle, in degrees. |
Euler |
A set of Euler angles representing a rotation in three-dimensional space. |
Matrix2 |
A 2 x 2, column major matrix |
Matrix3 |
A 3 x 3, column major matrix |
Matrix4 |
A 4 x 4, column major matrix |
Ortho |
An orthographic projection with arbitrary left/right/bottom/top distances |
Perspective |
A perspective projection with arbitrary left/right/bottom/top distances |
PerspectiveFov |
A perspective projection based on a vertical field-of-view angle. |
Quaternion |
A quaternion in scalar/vector form. |
Rad |
An angle, in radians. |
Traits
Angle |
Angles and their associated trigonometric functions. |
Array |
An array containing elements of type |
BaseFloat |
Base floating point types |
BaseNum |
Base numeric types with partial ordering |
Bounded |
Numbers which have upper and lower bounds |
ElementWise |
Element-wise arithmetic operations. These are supplied for pragmatic reasons, but will usually fall outside of traditional algebraic properties. |
EuclideanSpace |
Points in a Euclidean space with an associated space of displacement vectors. |
Float |
Generic trait for floating point numbers |
InnerSpace | |
Matrix |
A column-major matrix of arbitrary dimensions. |
MetricSpace |
A type with a distance function between values. |
NumCast |
An interface for casting between machine scalars. |
One |
Defines a multiplicative identity element for |
Rotation |
A trait for a generic rotation. A rotation is a transformation that creates a circular motion, and preserves at least one point in the space. |
Rotation2 |
A two-dimensional rotation. |
Rotation3 |
A three-dimensional rotation. |
SquareMatrix |
A column-major major matrix where the rows and column vectors are of the same dimensions. |
Transform |
A trait representing an affine transformation that can be applied to points or vectors. An affine transformation is one which |
Transform2 | |
Transform3 | |
VectorSpace |
Vectors that can be added together and multiplied by scalars. |
Zero |
Defines an additive identity element for |
Functions
clamp |
Clamp a value between some range. |
deg_to_rad |
Convert the given angle in degrees to the same angle in radians. |
fmod |
Models the C++ fmod function. |
map_range |
Map a value from a given range to a new given range. |
partial_max |
The max between two partially ordered values. |
partial_min |
The min between two partially ordered values. |
rad_to_deg |
Convert the given angle in radians to the same angle in degrees. |
rad_to_turns |
Convert the given value in radians to the equivalent value as a number of turns. |
turns_to_rad |
Convert the given value as a number of "turns" into the equivalent angle in radians. |
two |