Enum nannou::ui::backend::glium::glium::texture::UncompressedFloatFormat [−][src]
pub enum UncompressedFloatFormat { U8, I8, U16, I16, U8U8, I8I8, U16U16, I16I16, U3U3U2, U4U4U4, U5U5U5, U8U8U8, I8I8I8, U10U10U10, U12U12U12, U16U16U16, I16I16I16, U2U2U2U2, U4U4U4U4, U5U5U5U1, U8U8U8U8, I8I8I8I8, U10U10U10U2, U12U12U12U12, U16U16U16U16, I16I16I16I16, F16, F16F16, F16F16F16, F16F16F16F16, F32, F32F32, F32F32F32, F32F32F32F32, F11F11F10, F9F9F9, }
List of uncompressed pixel formats that contain floating-point-like data.
Some formats are marked as "guaranteed to be supported". What this means is that you are certain that the backend will use exactly these formats. If you try to use a format that is not supported by the backend, it will automatically fall back to a larger format.
Variants
U8
Guaranteed to be supported for both textures and renderbuffers.
I8
Guaranteed to be supported for textures.
U16
Guaranteed to be supported for both textures and renderbuffers.
I16
Guaranteed to be supported for textures.
U8U8
Guaranteed to be supported for both textures and renderbuffers.
I8I8
Guaranteed to be supported for textures.
U16U16
Guaranteed to be supported for both textures and renderbuffers.
I16I16
Guaranteed to be supported for textures.
U3U3U2
U4U4U4
U5U5U5
U8U8U8
Guaranteed to be supported for textures.
I8I8I8
Guaranteed to be supported for textures.
U10U10U10
U12U12U12
U16U16U16
Guaranteed to be supported for both textures and renderbuffers.
I16I16I16
Guaranteed to be supported for textures.
U2U2U2U2
U4U4U4U4
U5U5U5U1
U8U8U8U8
Guaranteed to be supported for both textures and renderbuffers.
I8I8I8I8
Guaranteed to be supported for textures.
U10U10U10U2
Guaranteed to be supported for both textures and renderbuffers.
U12U12U12U12
U16U16U16U16
Guaranteed to be supported for both textures and renderbuffers.
I16I16I16I16
Guaranteed to be supported for both textures and renderbuffers.
F16
Guaranteed to be supported for both textures and renderbuffers.
F16F16
Guaranteed to be supported for both textures and renderbuffers.
F16F16F16
Guaranteed to be supported for textures.
F16F16F16F16
Guaranteed to be supported for both textures and renderbuffers.
F32
Guaranteed to be supported for both textures and renderbuffers.
F32F32
Guaranteed to be supported for both textures and renderbuffers.
F32F32F32
Guaranteed to be supported for textures.
F32F32F32F32
Guaranteed to be supported for both textures and renderbuffers.
F11F11F10
Guaranteed to be supported for both textures and renderbuffers.
F9F9F9
Uses three components of 9 bits of precision that all share the same exponent.
Use this format only if all the components are approximately equal.
Guaranteed to be supported for textures.
Methods
impl UncompressedFloatFormat
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impl UncompressedFloatFormat
pub fn get_formats_list() -> Vec<UncompressedFloatFormat>
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pub fn get_formats_list() -> Vec<UncompressedFloatFormat>
Returns a list of all the possible values of this enumeration.
pub fn to_texture_format(self) -> TextureFormat
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pub fn to_texture_format(self) -> TextureFormat
Turns this format into a more generic TextureFormat
.
pub fn is_supported<C>(&self, context: &C) -> bool where
C: CapabilitiesSource + ?Sized,
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pub fn is_supported<C>(&self, context: &C) -> bool where
C: CapabilitiesSource + ?Sized,
Returns true if this format is supported by the backend.
pub fn is_color_renderable<C>(&self, context: &C) -> bool where
C: CapabilitiesSource + ?Sized,
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pub fn is_color_renderable<C>(&self, context: &C) -> bool where
C: CapabilitiesSource + ?Sized,
Returns true if a texture or renderbuffer with this format can be used as a framebuffer attachment.
Trait Implementations
impl Hash for UncompressedFloatFormat
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impl Hash for UncompressedFloatFormat
fn hash<__H>(&self, state: &mut __H) where
__H: Hasher,
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fn hash<__H>(&self, state: &mut __H) where
__H: Hasher,
Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl Clone for UncompressedFloatFormat
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impl Clone for UncompressedFloatFormat
fn clone(&self) -> UncompressedFloatFormat
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fn clone(&self) -> UncompressedFloatFormat
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Debug for UncompressedFloatFormat
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impl Debug for UncompressedFloatFormat
fn fmt(&self, f: &mut Formatter) -> Result<(), Error>
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fn fmt(&self, f: &mut Formatter) -> Result<(), Error>
Formats the value using the given formatter. Read more
impl Copy for UncompressedFloatFormat
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impl Copy for UncompressedFloatFormat
impl Eq for UncompressedFloatFormat
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impl Eq for UncompressedFloatFormat
impl PartialEq<UncompressedFloatFormat> for UncompressedFloatFormat
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impl PartialEq<UncompressedFloatFormat> for UncompressedFloatFormat
Auto Trait Implementations
impl Send for UncompressedFloatFormat
impl Send for UncompressedFloatFormat
impl Sync for UncompressedFloatFormat
impl Sync for UncompressedFloatFormat