Enum nannou::ui::backend::glium::glium::RawUniformValue[][src]

pub enum RawUniformValue {
    SignedInt(i32),
    UnsignedInt(u32),
    Float(f32),
    Mat2([[f32; 2]; 2]),
    Mat3([[f32; 3]; 3]),
    Mat4([[f32; 4]; 4]),
    Vec2([f32; 2]),
    Vec3([f32; 3]),
    Vec4([f32; 4]),
    IntVec2([i32; 2]),
    IntVec3([i32; 3]),
    IntVec4([i32; 4]),
    UnsignedIntVec2([u32; 2]),
    UnsignedIntVec3([u32; 3]),
    UnsignedIntVec4([u32; 4]),
    Double(f64),
    DoubleMat2([[f64; 2]; 2]),
    DoubleMat3([[f64; 3]; 3]),
    DoubleMat4([[f64; 4]; 4]),
    DoubleVec2([f64; 2]),
    DoubleVec3([f64; 3]),
    DoubleVec4([f64; 4]),
    Int64(i64),
    Int64Vec2([i64; 2]),
    Int64Vec3([i64; 3]),
    Int64Vec4([i64; 4]),
    UnsignedInt64(u64),
    UnsignedInt64Vec2([u64; 2]),
    UnsignedInt64Vec3([u64; 3]),
    UnsignedInt64Vec4([u64; 4]),
}

A raw value of a uniform. "Raw" means that it's passed directly with glUniform. Textures for example are just passed as integers.

Blocks and subroutines are not included.

Variants

2x2 column-major matrix.

3x3 column-major matrix.

4x4 column-major matrix.

Trait Implementations

impl Clone for RawUniformValue
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for RawUniformValue
[src]

Formats the value using the given formatter. Read more

impl Copy for RawUniformValue
[src]

Auto Trait Implementations