nannou/draw/
background.rs

1use crate::color::{self, IntoLinSrgba, Srgb, Srgba};
2use crate::draw::properties::ColorScalar;
3use crate::draw::Draw;
4
5/// A type used to update the background colour.
6pub struct Background<'a> {
7    draw: &'a Draw,
8}
9
10/// Begin coloring the background.
11pub fn new<'a>(draw: &'a Draw) -> Background<'a> {
12    Background { draw }
13}
14
15impl<'a> Background<'a> {
16    /// Clear the background with the given color.
17    ///
18    /// This method supports any color type that can be converted into RGBA.
19    ///
20    /// Colors that have no alpha channel will be given an opaque alpha channel value `1.0`.
21    pub fn color<C>(self, color: C) -> Self
22    where
23        C: IntoLinSrgba<ColorScalar>,
24    {
25        if let Ok(mut state) = self.draw.state.try_borrow_mut() {
26            state.background_color = Some(color.into_lin_srgba());
27        }
28        self
29    }
30
31    /// Specify the color via red, green and blue channels.
32    pub fn rgb(self, r: ColorScalar, g: ColorScalar, b: ColorScalar) -> Self {
33        self.color(Srgb::new(r, g, b))
34    }
35
36    /// Specify the color via red, green, blue and alpha channels.
37    pub fn rgba(self, r: ColorScalar, g: ColorScalar, b: ColorScalar, a: ColorScalar) -> Self {
38        self.color(Srgba::new(r, g, b, a))
39    }
40
41    /// Specify the color via hue, saturation and luminance.
42    ///
43    /// If you're looking for HSV or HSB, use the `hsv` method instead.
44    ///
45    /// The given hue expects a value between `0.0` and `1.0` where `0.0` is 0 degress and `1.0` is
46    /// 360 degrees (or 2 PI radians).
47    ///
48    /// See the [wikipedia entry](https://en.wikipedia.org/wiki/HSL_and_HSV) for more details on
49    /// this color space.
50    pub fn hsl(self, h: ColorScalar, s: ColorScalar, l: ColorScalar) -> Self {
51        let hue = h * 360.0;
52        self.color(color::Hsl::new(hue, s, l))
53    }
54
55    /// Specify the color via hue, saturation, luminance and an alpha channel.
56    ///
57    /// If you're looking for HSVA or HSBA, use the `hsva` method instead.
58    ///
59    /// The given hue expects a value between `0.0` and `1.0` where `0.0` is 0 degress and `1.0` is
60    /// 360 degrees (or 2 PI radians).
61    ///
62    /// See the [wikipedia entry](https://en.wikipedia.org/wiki/HSL_and_HSV) for more details on
63    /// this color space.
64    pub fn hsla(self, h: ColorScalar, s: ColorScalar, l: ColorScalar, a: ColorScalar) -> Self {
65        let hue = h * 360.0;
66        self.color(color::Hsla::new(hue, s, l, a))
67    }
68
69    /// Specify the color via hue, saturation and *value* (brightness).
70    ///
71    /// This is sometimes also known as "hsb".
72    ///
73    /// The given hue expects a value between `0.0` and `1.0` where `0.0` is 0 degress and `1.0` is
74    /// 360 degrees (or 2 PI radians).
75    ///
76    /// See the [wikipedia entry](https://en.wikipedia.org/wiki/HSL_and_HSV) for more details on
77    /// this color space.
78    pub fn hsv(self, h: ColorScalar, s: ColorScalar, v: ColorScalar) -> Self {
79        let hue = h * 360.0;
80        self.color(color::Hsv::new(hue, s, v))
81    }
82
83    /// Specify the color via hue, saturation, *value* (brightness) and an alpha channel.
84    ///
85    /// This is sometimes also known as "hsba".
86    ///
87    /// The given hue expects a value between `0.0` and `1.0` where `0.0` is 0 degress and `1.0` is
88    /// 360 degrees (or 2 PI radians).
89    ///
90    /// See the [wikipedia entry](https://en.wikipedia.org/wiki/HSL_and_HSV) for more details on
91    /// this color space.
92    pub fn hsva(self, h: ColorScalar, s: ColorScalar, v: ColorScalar, a: ColorScalar) -> Self {
93        let hue = h * 360.0;
94        self.color(color::Hsva::new(hue, s, v, a))
95    }
96}