Struct nannou::wgpu::TextureDataLayout[]

#[repr(C)]
pub struct TextureDataLayout { pub offset: u64, pub bytes_per_row: u32, pub rows_per_image: u32, }

Layout of a texture in a buffer’s memory.

Fields

offset: u64

Offset into the buffer that is the start of the texture. Must be a multiple of texture block size. For non-compressed textures, this is 1.

bytes_per_row: u32

Bytes per “row” of the image. This represents one row of pixels in the x direction. Compressed textures include multiple rows of pixels in each “row”. May be 0 for 1D texture copies.

Must be a multiple of 256 for [CommandEncoder::copy_buffer_to_texture] and [CommandEncoder::copy_texture_to_buffer]. [Queue::write_texture] does not have this requirement.

Must be a multiple of the texture block size. For non-compressed textures, this is 1.

rows_per_image: u32

Rows that make up a single “image”. Each “image” is one layer in the z direction of a 3D image. May be larger than copy_size.y.

May be 0 for 2D texture copies.

Trait Implementations

impl Clone for TextureDataLayout

impl Debug for TextureDataLayout

impl Default for TextureDataLayout

Auto Trait Implementations

Blanket Implementations

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    D: AdaptFrom<S, Swp, Dwp, T>,
    Swp: WhitePoint,
    Dwp: WhitePoint
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type Init = T

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