Struct nannou::wgpu::PrimitiveState[]

#[repr(C)]
pub struct PrimitiveState { pub topology: PrimitiveTopology, pub strip_index_format: Option<IndexFormat>, pub front_face: FrontFace, pub cull_mode: CullMode, pub polygon_mode: PolygonMode, }

Describes the state of primitive assembly and rasterization in a render pipeline.

Fields

topology: PrimitiveTopology

The primitive topology used to interpret vertices.

strip_index_format: Option<IndexFormat>

The format of index buffers for strip topologies. Should be left None for non-strip.

front_face: FrontFace

The face to consider the front for the purpose of culling and stencil operations.

cull_mode: CullMode

The fact culling mode.

polygon_mode: PolygonMode

Controls the way each polygon is rasterized. Can be either Fill (default), Line or Point

Setting this to something other than Fill requires Features::NON_FILL_POLYGON_MODE to be enabled.

Trait Implementations

impl Clone for PrimitiveState

impl Debug for PrimitiveState

impl Default for PrimitiveState

impl PartialEq<PrimitiveState> for PrimitiveState

impl StructuralPartialEq for PrimitiveState

Auto Trait Implementations

Blanket Implementations

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    D: AdaptFrom<S, Swp, Dwp, T>,
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impl<T> Downcast<T> for T

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
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impl<T> Pointable for T

type Init = T

The type for initializers.

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The type returned in the event of a conversion error.

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