Struct nannou::wgpu::DepthStencilState[]

#[repr(C)]
pub struct DepthStencilState { pub format: TextureFormat, pub depth_write_enabled: bool, pub depth_compare: CompareFunction, pub stencil: StencilState, pub bias: DepthBiasState, pub clamp_depth: bool, }

Describes the depth/stencil state in a render pipeline.

Fields

format: TextureFormat

Format of the depth/stencil buffer, must be special depth format. Must match the the format of the depth/stencil attachment in [CommandEncoder::begin_render_pass].

depth_write_enabled: bool

If disabled, depth will not be written to.

depth_compare: CompareFunction

Comparison function used to compare depth values in the depth test.

stencil: StencilState

Stencil state.

bias: DepthBiasState

Depth bias state.

clamp_depth: bool

If enabled polygon depth is clamped to 0-1 range instead of being clipped.

Requires Features::DEPTH_CLAMPING enabled.

Implementations

impl DepthStencilState

pub fn is_depth_enabled(&self) -> bool

Returns true if the depth testing is enabled.

pub fn is_read_only(&self) -> bool

Returns true if the state doesn’t mutate either depth or stencil of the target.

Trait Implementations

impl Clone for DepthStencilState

impl Debug for DepthStencilState

impl PartialEq<DepthStencilState> for DepthStencilState

impl StructuralPartialEq for DepthStencilState

Auto Trait Implementations

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