Struct nannou::wgpu::ColorTargetState[]

#[repr(C)]
pub struct ColorTargetState { pub format: TextureFormat, pub alpha_blend: BlendState, pub color_blend: BlendState, pub write_mask: ColorWrite, }

Describes the color state of a render pipeline.

Fields

format: TextureFormat

The TextureFormat of the image that this pipeline will render to. Must match the the format of the corresponding color attachment in [CommandEncoder::begin_render_pass].

alpha_blend: BlendState

The alpha blending that is used for this pipeline.

color_blend: BlendState

The color blending that is used for this pipeline.

write_mask: ColorWrite

Mask which enables/disables writes to different color/alpha channel.

Trait Implementations

impl Clone for ColorTargetState

impl Debug for ColorTargetState

impl Eq for ColorTargetState

impl From<TextureFormat> for ColorTargetState

impl Hash for ColorTargetState

impl PartialEq<ColorTargetState> for ColorTargetState

impl StructuralEq for ColorTargetState

impl StructuralPartialEq for ColorTargetState

Auto Trait Implementations

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    T: Component + Float,
    D: AdaptFrom<S, Swp, Dwp, T>,
    Swp: WhitePoint,
    Dwp: WhitePoint
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    K: Borrow<Q> + ?Sized,
    Q: Eq + ?Sized
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    U: From<T>, 
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The type for initializers.

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The type returned in the event of a conversion error.

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    U: TryFrom<T>, 
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