Struct nannou::ui::input::State [−][src]
pub struct State { pub mouse: Mouse, pub touch: HashMap<Id, Touch, BuildHasherDefault<FnvHasher>>, pub widget_capturing_keyboard: Option<NodeIndex<u32>>, pub widget_capturing_mouse: Option<NodeIndex<u32>>, pub widget_under_mouse: Option<NodeIndex<u32>>, pub modifiers: ModifierKey, }
Holds the current state of user input.
This includes the state of all buttons on the keyboard and mouse, as well as the position of the mouse.
It also includes which widgets, if any, are capturing keyboard and mouse input.
Fields
mouse: Mouse
Mouse position and button state.
touch: HashMap<Id, Touch, BuildHasherDefault<FnvHasher>>
All in-progress touch interactions.
widget_capturing_keyboard: Option<NodeIndex<u32>>
Which widget, if any, is currently capturing the keyboard
widget_capturing_mouse: Option<NodeIndex<u32>>
Which widget, if any, is currently capturing the mouse
widget_under_mouse: Option<NodeIndex<u32>>
The widget that is currently under the mouse cursor.
If the mouse is currently over multiple widgets, this index will represent the top-most, non-graphic-child widget.
modifiers: ModifierKey
Which modifier keys are being held down.
Implementations
impl State
[src]
pub fn new() -> State
[src]
Returns a fresh new input state
pub fn relative_to(self, xy: [f64; 2]) -> State
[src]
Returns a copy of the input::State relative to the given position::Point
Trait Implementations
impl Clone for State
[src]
impl Debug for State
[src]
impl PartialEq<State> for State
[src]
impl StructuralPartialEq for State
[src]
Auto Trait Implementations
impl RefUnwindSafe for State
impl Send for State
impl Sync for State
impl Unpin for State
impl UnwindSafe for State
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
[src]
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
pub fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
[src]
M: TransformMatrix<Swp, Dwp, T>,
pub fn adapt_into(self) -> D
[src]
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
[src]
impl<T, U> ConvertInto<U> for T where
U: ConvertFrom<T>,
[src]
U: ConvertFrom<T>,
pub fn convert_into(self) -> U
[src]
pub fn convert_unclamped_into(self) -> U
[src]
pub fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
[src]
impl<T> Downcast<T> for T
impl<T> From<T> for T
[src]
impl<T> Instrument for T
[src]
pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> Pointable for T
pub const ALIGN: usize
type Init = T
The type for initializers.
pub unsafe fn init(init: <T as Pointable>::Init) -> usize
pub unsafe fn deref<'a>(ptr: usize) -> &'a T
pub unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T
pub unsafe fn drop(ptr: usize)
impl<T> SetParameter for T
pub fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<T> Style for T where
T: Any + Debug + PartialEq<T>,
[src]
T: Any + Debug + PartialEq<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
[src]
pub fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<T> Upcast<T> for T
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,