Struct nannou::draw::properties::spatial::Properties [−][src]
pub struct Properties<S = Default> { pub position: Properties<S>, pub dimensions: Properties<S>, pub orientation: Properties<S>, }
Fields
position: Properties<S>
dimensions: Properties<S>
orientation: Properties<S>
Trait Implementations
impl<S: Clone> Clone for Properties<S>
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fn clone(&self) -> Properties<S>
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pub fn clone_from(&mut self, source: &Self)
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impl<S: Copy> Copy for Properties<S>
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impl<S: Debug> Debug for Properties<S>
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impl<S> Default for Properties<S> where
S: Zero,
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S: Zero,
impl<S: PartialEq> PartialEq<Properties<S>> for Properties<S>
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fn eq(&self, other: &Properties<S>) -> bool
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fn ne(&self, other: &Properties<S>) -> bool
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impl<S> SetDimensions<S> for Properties<S>
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fn properties(&mut self) -> &mut Properties<S>
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fn width(self, w: S) -> Self
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fn height(self, h: S) -> Self
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fn depth(self, d: S) -> Self
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fn w(self, w: S) -> Self
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fn h(self, h: S) -> Self
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fn d(self, d: S) -> Self
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fn wh(self, v: Vector2<S>) -> Self
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fn whd(self, v: Vector3<S>) -> Self
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fn w_h(self, x: S, y: S) -> Self
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fn w_h_d(self, x: S, y: S, z: S) -> Self
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impl<S> SetOrientation<S> for Properties<S>
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fn properties(&mut self) -> &mut Properties<S>
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fn look_at(self, target: Point3<S>) -> Self
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fn x_radians(self, x: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn y_radians(self, y: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn z_radians(self, z: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn x_degrees(self, x: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn y_degrees(self, y: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn z_degrees(self, z: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn x_turns(self, x: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn y_turns(self, y: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn z_turns(self, z: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn radians(self, v: Vector3<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn degrees(self, v: Vector3<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn turns(self, v: Vector3<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn euler<A>(self, e: Euler<A>) -> Self where
S: BaseFloat,
A: Angle + Into<Rad<S>>,
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S: BaseFloat,
A: Angle + Into<Rad<S>>,
fn quaternion(self, q: Quaternion<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn pitch(self, pitch: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn yaw(self, yaw: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn roll(self, roll: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn rotate(self, radians: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
impl<S> SetPosition<S> for Properties<S>
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fn properties(&mut self) -> &mut Properties<S>
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fn x(self, x: S) -> Self
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fn y(self, y: S) -> Self
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fn z(self, z: S) -> Self
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fn xy(self, p: Point2<S>) -> Self
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fn xyz(self, p: Point3<S>) -> Self
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fn x_y(self, x: S, y: S) -> Self
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fn x_y_z(self, x: S, y: S, z: S) -> Self
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impl<S> StructuralPartialEq for Properties<S>
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Auto Trait Implementations
impl<S> RefUnwindSafe for Properties<S> where
S: RefUnwindSafe,
S: RefUnwindSafe,
impl<S> Send for Properties<S> where
S: Send,
S: Send,
impl<S> Sync for Properties<S> where
S: Sync,
S: Sync,
impl<S> Unpin for Properties<S> where
S: Unpin,
S: Unpin,
impl<S> UnwindSafe for Properties<S> where
S: UnwindSafe,
S: UnwindSafe,
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
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T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
pub fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
pub fn adapt_into(self) -> D
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T, U> ConvertInto<U> for T where
U: ConvertFrom<T>,
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U: ConvertFrom<T>,
pub fn convert_into(self) -> U
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pub fn convert_unclamped_into(self) -> U
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pub fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
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impl<T> Downcast<T> for T
impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Pointable for T
pub const ALIGN: usize
type Init = T
The type for initializers.
pub unsafe fn init(init: <T as Pointable>::Init) -> usize
pub unsafe fn deref<'a>(ptr: usize) -> &'a T
pub unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T
pub unsafe fn drop(ptr: usize)
impl<T> SetParameter for T
pub fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<S, T> SetSpatial<S> for T where
T: SetDimensions<S> + SetPosition<S> + SetOrientation<S>,
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T: SetDimensions<S> + SetPosition<S> + SetOrientation<S>,
impl<T> Style for T where
T: Any + Debug + PartialEq<T>,
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T: Any + Debug + PartialEq<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Upcast<T> for T
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,