Enum nannou::draw::primitive::Primitive [−][src]
pub enum Primitive<S = Default> {}Show variants
Arrow(Arrow<S>), Ellipse(Ellipse<S>), Line(Line<S>), MeshVertexless(Vertexless), Mesh(Mesh<S>), PathInit(PathInit<S>), PathFill(PathFill<S>), PathStroke(PathStroke<S>), Path(Path<S>), PolygonInit(PolygonInit<S>), Polygon(Polygon<S>), Quad(Quad<S>), Rect(Rect<S>), Text(Text<S>), Texture(Texture<S>), Tri(Tri<S>),
A wrapper around all primitive sets of properties so that they may be stored within the
Draw’s drawing
field while they are being drawn.
This also allows us to flush all pending drawings to the mesh if Draw::to_frame
is called
before their respective Drawing types are dropped.
Variants
Arrow(Arrow<S>)
Ellipse(Ellipse<S>)
Line(Line<S>)
MeshVertexless(Vertexless)
Mesh(Mesh<S>)
PathInit(PathInit<S>)
PathFill(PathFill<S>)
PathStroke(PathStroke<S>)
Path(Path<S>)
PolygonInit(PolygonInit<S>)
Polygon(Polygon<S>)
Quad(Quad<S>)
Rect(Rect<S>)
Text(Text<S>)
Texture(Texture<S>)
Tri(Tri<S>)
Trait Implementations
impl<S: Clone> Clone for Primitive<S>
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impl<S: Debug> Debug for Primitive<S>
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impl<S> From<Arrow<S>> for Primitive<S>
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impl<S> From<Ellipse<S>> for Primitive<S>
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impl<S> From<Line<S>> for Primitive<S>
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impl<S> From<Mesh<S>> for Primitive<S>
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impl<S> From<Path<S>> for Primitive<S>
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impl<S> From<PathInit<S>> for Primitive<S>
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impl<S> From<PathOptions<FillOptions, S>> for Primitive<S>
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impl<S> From<PathOptions<StrokeOptions, S>> for Primitive<S>
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fn from(prim: PathStroke<S>) -> Self
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impl<S> From<Polygon<S>> for Primitive<S>
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impl<S> From<PolygonInit<S>> for Primitive<S>
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fn from(prim: PolygonInit<S>) -> Self
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impl<S> From<Quad<S>> for Primitive<S>
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impl<S> From<Rect<S>> for Primitive<S>
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impl<S> From<Text<S>> for Primitive<S>
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impl<S> From<Texture<S>> for Primitive<S>
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impl<S> From<Tri<S>> for Primitive<S>
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impl<S> From<Vertexless> for Primitive<S>
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fn from(prim: Vertexless) -> Self
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impl<S> Into<Option<Arrow<S>>> for Primitive<S>
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impl<S> Into<Option<Ellipse<S>>> for Primitive<S>
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impl<S> Into<Option<Line<S>>> for Primitive<S>
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impl<S> Into<Option<Mesh<S>>> for Primitive<S>
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impl<S> Into<Option<Path<S>>> for Primitive<S>
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impl<S> Into<Option<PathInit<S>>> for Primitive<S>
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impl<S> Into<Option<PathOptions<FillOptions, S>>> for Primitive<S>
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impl<S> Into<Option<PathOptions<StrokeOptions, S>>> for Primitive<S>
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fn into(self) -> Option<PathStroke<S>>
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impl<S> Into<Option<Polygon<S>>> for Primitive<S>
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impl<S> Into<Option<PolygonInit<S>>> for Primitive<S>
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fn into(self) -> Option<PolygonInit<S>>
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impl<S> Into<Option<Quad<S>>> for Primitive<S>
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impl<S> Into<Option<Rect<S>>> for Primitive<S>
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impl<S> Into<Option<Text<S>>> for Primitive<S>
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impl<S> Into<Option<Texture<S>>> for Primitive<S>
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impl<S> Into<Option<Tri<S>>> for Primitive<S>
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impl<S> Into<Option<Vertexless>> for Primitive<S>
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fn into(self) -> Option<Vertexless>
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impl RenderPrimitive for Primitive
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fn render_primitive(
self,
ctxt: RenderContext<'_>,
mesh: &mut Mesh
) -> PrimitiveRender
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self,
ctxt: RenderContext<'_>,
mesh: &mut Mesh
) -> PrimitiveRender
Auto Trait Implementations
impl<S = f32> !RefUnwindSafe for Primitive<S>
impl<S> Send for Primitive<S> where
S: Send,
S: Send,
impl<S> Sync for Primitive<S> where
S: Sync,
S: Sync,
impl<S> Unpin for Primitive<S> where
S: Unpin,
S: Unpin,
impl<S = f32> !UnwindSafe for Primitive<S>
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
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T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
pub fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
pub fn adapt_into(self) -> D
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T, U> ConvertInto<U> for T where
U: ConvertFrom<T>,
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U: ConvertFrom<T>,
pub fn convert_into(self) -> U
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pub fn convert_unclamped_into(self) -> U
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pub fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
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impl<T> Downcast<T> for T
impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Pointable for T
pub const ALIGN: usize
type Init = T
The type for initializers.
pub unsafe fn init(init: <T as Pointable>::Init) -> usize
pub unsafe fn deref<'a>(ptr: usize) -> &'a T
pub unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T
pub unsafe fn drop(ptr: usize)
impl<T> SetParameter for T
pub fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Upcast<T> for T
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,