[]Struct nannou::wgpu::VertexAttributeDescriptor

#[repr(C)]pub struct VertexAttributeDescriptor {
    pub offset: u64,
    pub format: VertexFormat,
    pub shader_location: u32,
}

Fields

offset: u64format: VertexFormatshader_location: u32

Trait Implementations

impl Clone for VertexAttributeDescriptor

impl Debug for VertexAttributeDescriptor

impl Eq for VertexAttributeDescriptor

impl Hash for VertexAttributeDescriptor

impl PartialEq<VertexAttributeDescriptor> for VertexAttributeDescriptor

impl StructuralEq for VertexAttributeDescriptor

impl StructuralPartialEq for VertexAttributeDescriptor

Auto Trait Implementations

Blanket Implementations

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T, U> ConvertInto<U> for T where
    U: ConvertFrom<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SetParameter for T

impl<T> Style for T where
    T: Any + Debug + PartialEq<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,