[−][src]Struct nannou::state::mouse::ButtonMap
Stores the state of all mouse buttons.
If the mouse button is down, it stores the position of the mouse when the button was pressed
Implementations
impl<S> ButtonMap<S> where
S: BaseFloat,
[src]
S: BaseFloat,
pub fn new() -> Self
[src]
Returns a new button map with all states set to None
pub fn relative_to(self, xy: Point2<S>) -> Self
[src]
Returns a copy of the ButtonMap relative to the given Point
pub fn left(&self) -> &ButtonPosition<S>
[src]
The state of the left mouse button.
pub fn middle(&self) -> &ButtonPosition<S>
[src]
The state of the middle mouse button.
pub fn right(&self) -> &ButtonPosition<S>
[src]
The state of the right mouse button.
pub fn press(&mut self, button: Button, xy: Point2<S>)
[src]
Sets the Button
in the Down
position.
pub fn release(&mut self, button: Button)
[src]
Set's the Button
in the Up
position.
pub fn pressed(&self) -> PressedButtons<'_, S>ⓘNotable traits for PressedButtons<'a, S>
impl<'a, S> Iterator for PressedButtons<'a, S> where
S: BaseFloat, type Item = (Button, Point2<S>);
[src]
Notable traits for PressedButtons<'a, S>
impl<'a, S> Iterator for PressedButtons<'a, S> where
S: BaseFloat, type Item = (Button, Point2<S>);
An iterator yielding all pressed mouse buttons along with the location at which they were originally pressed.
Trait Implementations
impl<S: Clone> Clone for ButtonMap<S>
[src]
impl<S: Copy> Copy for ButtonMap<S>
[src]
impl<S: Debug> Debug for ButtonMap<S>
[src]
impl<S> Index<MouseButton> for ButtonMap<S>
[src]
type Output = ButtonPosition<S>
The returned type after indexing.
fn index(&self, button: Button) -> &Self::Output
[src]
impl<S: PartialEq> PartialEq<ButtonMap<S>> for ButtonMap<S>
[src]
impl<S> StructuralPartialEq for ButtonMap<S>
[src]
Auto Trait Implementations
impl<S> RefUnwindSafe for ButtonMap<S> where
S: RefUnwindSafe,
S: RefUnwindSafe,
impl<S> Send for ButtonMap<S> where
S: Send,
S: Send,
impl<S> Sync for ButtonMap<S> where
S: Sync,
S: Sync,
impl<S> Unpin for ButtonMap<S> where
S: Unpin,
S: Unpin,
impl<S> UnwindSafe for ButtonMap<S> where
S: UnwindSafe,
S: UnwindSafe,
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
[src]
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
[src]
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
[src]
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T, U> ConvertInto<U> for T where
U: ConvertFrom<T>,
[src]
U: ConvertFrom<T>,
fn convert_into(self) -> U
[src]
fn convert_unclamped_into(self) -> U
[src]
fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<T> Style for T where
T: Any + Debug + PartialEq<T>,
[src]
T: Any + Debug + PartialEq<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,