[][src]Struct nannou::draw::primitive::mesh::Mesh

pub struct Mesh<S = Default> { /* fields omitted */ }

Properties related to drawing an arbitrary mesh of colours, geometry and texture.

Trait Implementations

impl<S: Clone> Clone for Mesh<S>[src]

impl<S: Debug> Debug for Mesh<S>[src]

impl<S> From<Mesh<S>> for Primitive<S>[src]

impl RenderPrimitive for Mesh<f32>[src]

impl<S> SetColor<f32> for Mesh<S>[src]

impl<S> SetOrientation<S> for Mesh<S>[src]

impl<S> SetPosition<S> for Mesh<S>[src]

Auto Trait Implementations

impl<S = f32> !RefUnwindSafe for Mesh<S>

impl<S> Send for Mesh<S> where
    S: Send

impl<S> Sync for Mesh<S> where
    S: Sync

impl<S> Unpin for Mesh<S> where
    S: Unpin

impl<S = f32> !UnwindSafe for Mesh<S>

Blanket Implementations

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T, U> ConvertInto<U> for T where
    U: ConvertFrom<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SetParameter for T

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,