[][src]Struct nannou::color::Hsl

#[repr(C)]pub struct Hsl<S = Srgb, T = f32> where
    S: RgbSpace,
    T: Component + Float
{ pub hue: RgbHue<T>, pub saturation: T, pub lightness: T, pub space: PhantomData<S>, }

Linear HSL color space.

The HSL color space can be seen as a cylindrical version of RGB, where the hue is the angle around the color cylinder, the saturation is the distance from the center, and the lightness is the height from the bottom. Its composition makes it especially good for operations like changing green to red, making a color more gray, or making it darker.

See HSV for a very similar color space, with brightness instead of lightness.

Fields

hue: RgbHue<T>

The hue of the color, in degrees. Decides if it's red, blue, purple, etc.

saturation: T

The colorfulness of the color. 0.0 gives gray scale colors and 1.0 will give absolutely clear colors.

lightness: T

Decides how light the color will look. 0.0 will be black, 0.5 will give a clear color, and 1.0 will give white.

space: PhantomData<S>

The white point and RGB primaries this color is adapted to. The default is the sRGB standard.

Implementations

impl<T> Hsl<Srgb, T> where
    T: Component + Float
[src]

pub fn new<H>(hue: H, saturation: T, lightness: T) -> Hsl<Srgb, T> where
    H: Into<RgbHue<T>>, 
[src]

HSL for linear sRGB.

impl<S, T> Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float
[src]

pub fn with_wp<H>(hue: H, saturation: T, lightness: T) -> Hsl<S, T> where
    H: Into<RgbHue<T>>, 
[src]

Linear HSL.

pub fn into_components(self) -> (RgbHue<T>, T, T)[src]

Convert to a (hue, saturation, lightness) tuple.

pub fn from_components<H>((H, T, T)) -> Hsl<S, T> where
    H: Into<RgbHue<T>>, 
[src]

Convert from a (hue, saturation, lightness) tuple.

Trait Implementations

impl<S, T> AbsDiffEq<Hsl<S, T>> for Hsl<S, T> where
    S: RgbSpace + PartialEq<S>,
    T: Component + Float + AbsDiffEq<T>,
    <T as AbsDiffEq<T>>::Epsilon: Copy,
    <T as AbsDiffEq<T>>::Epsilon: Float
[src]

type Epsilon = <T as AbsDiffEq<T>>::Epsilon

Used for specifying relative comparisons.

impl<S, T> Add<Hsl<S, T>> for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float
[src]

type Output = Hsl<S, T>

The resulting type after applying the + operator.

impl<S, T> Add<T> for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float
[src]

type Output = Hsl<S, T>

The resulting type after applying the + operator.

impl<S, T> AddAssign<Hsl<S, T>> for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float + AddAssign<T>, 
[src]

impl<S, T> AddAssign<T> for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float + AddAssign<T>, 
[src]

impl<S, T, P> AsMut<P> for Hsl<S, T> where
    P: RawPixel<T> + ?Sized,
    S: RgbSpace,
    T: Component + Float
[src]

impl<S, T, P> AsRef<P> for Hsl<S, T> where
    P: RawPixel<T> + ?Sized,
    S: RgbSpace,
    T: Component + Float
[src]

impl<S, T> Clone for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float
[src]

impl<S, T> Copy for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float
[src]

impl<S, T> Debug for Hsl<S, T> where
    S: Debug + RgbSpace,
    T: Debug + Component + Float
[src]

impl<S, T> Default for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float
[src]

impl<S, T, H> From<(H, T, T)> for Hsl<S, T> where
    H: Into<RgbHue<T>>,
    S: RgbSpace,
    T: Component + Float
[src]

impl<S, T> From<Alpha<Hsl<S, T>, T>> for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float
[src]

impl<S, T> From<Alpha<Hsv<S, T>, T>> for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float
[src]

impl<S, T> From<Alpha<Hwb<S, T>, T>> for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float
[src]

impl<S, T> From<Alpha<Lab<<S as RgbSpace>::WhitePoint, T>, T>> for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float
[src]

impl<S, T> From<Alpha<Lch<<S as RgbSpace>::WhitePoint, T>, T>> for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float
[src]

impl<S, T, _S> From<Alpha<Luma<_S, T>, T>> for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float,
    _S: LumaStandard<WhitePoint = <S as RgbSpace>::WhitePoint>, 
[src]

impl<S, T, _S> From<Alpha<Rgb<_S, T>, T>> for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float,
    _S: RgbStandard<Space = S>, 
[src]

impl<S, T> From<Alpha<Xyz<<S as RgbSpace>::WhitePoint, T>, T>> for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float
[src]

impl<S, T> From<Alpha<Yxy<<S as RgbSpace>::WhitePoint, T>, T>> for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float
[src]

impl<S, T> From<Hsl<<S as RgbStandard>::Space, T>> for Alpha<Rgb<S, T>, T> where
    S: RgbStandard,
    T: Component + Float
[src]

impl<S, T> From<Hsl<S, T>> for Hwb<S, T> where
    S: RgbSpace,
    T: Component + Float
[src]

impl<S, T> From<Hsl<S, T>> for Alpha<Hsv<S, T>, T> where
    S: RgbSpace,
    T: Component + Float
[src]

impl<S, T> From<Hsl<S, T>> for Alpha<Hwb<S, T>, T> where
    S: RgbSpace,
    T: Component + Float
[src]

impl<S, T, Sp, Wp> From<Hsl<Sp, T>> for Rgb<S, T> where
    S: RgbStandard,
    Sp: RgbSpace<WhitePoint = Wp>,
    T: Component + Float,
    Wp: WhitePoint,
    <S as RgbStandard>::Space: RgbSpace,
    <<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp, 
[src]

impl<S, Sp, T> From<Hsl<Sp, T>> for Hsv<S, T> where
    S: RgbSpace,
    Sp: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
    T: Component + Float
[src]

impl<Wp, T, _S> From<Hsl<_S, T>> for Alpha<Xyz<Wp, T>, T> where
    T: Component + Float,
    Wp: WhitePoint,
    _S: RgbSpace<WhitePoint = Wp>, 
[src]

impl<Wp, T, _S> From<Hsl<_S, T>> for Lch<Wp, T> where
    T: Component + Float,
    Wp: WhitePoint,
    _S: RgbSpace<WhitePoint = Wp>, 
[src]

impl<Wp, T, _S> From<Hsl<_S, T>> for Lab<Wp, T> where
    T: Component + Float,
    Wp: WhitePoint,
    _S: RgbSpace<WhitePoint = Wp>, 
[src]

impl<Wp, T, _S> From<Hsl<_S, T>> for Yxy<Wp, T> where
    T: Component + Float,
    Wp: WhitePoint,
    _S: RgbSpace<WhitePoint = Wp>, 
[src]

impl<Wp, T, _S> From<Hsl<_S, T>> for Alpha<Lab<Wp, T>, T> where
    T: Component + Float,
    Wp: WhitePoint,
    _S: RgbSpace<WhitePoint = Wp>, 
[src]

impl<Wp, T, _S> From<Hsl<_S, T>> for Xyz<Wp, T> where
    T: Component + Float,
    Wp: WhitePoint,
    _S: RgbSpace<WhitePoint = Wp>, 
[src]

impl<S, T, _S> From<Hsl<_S, T>> for Luma<S, T> where
    S: LumaStandard,
    T: Component + Float,
    _S: RgbSpace<WhitePoint = <S as LumaStandard>::WhitePoint>, 
[src]

impl<S, T, _S> From<Hsl<_S, T>> for Alpha<Luma<S, T>, T> where
    S: LumaStandard,
    T: Component + Float,
    _S: RgbSpace<WhitePoint = <S as LumaStandard>::WhitePoint>, 
[src]

impl<Wp, T, _S> From<Hsl<_S, T>> for Alpha<Yxy<Wp, T>, T> where
    T: Component + Float,
    Wp: WhitePoint,
    _S: RgbSpace<WhitePoint = Wp>, 
[src]

impl<Wp, T, _S> From<Hsl<_S, T>> for Alpha<Lch<Wp, T>, T> where
    T: Component + Float,
    Wp: WhitePoint,
    _S: RgbSpace<WhitePoint = Wp>, 
[src]

impl<S, Sp, T> From<Hsv<Sp, T>> for Hsl<S, T> where
    S: RgbSpace,
    Sp: RgbSpace<WhitePoint = <S as RgbSpace>::WhitePoint>,
    T: Component + Float
[src]

impl<S, T> From<Hwb<S, T>> for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float
[src]

impl<S, T> From<Lab<<S as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float
[src]

impl<S, T> From<Lch<<S as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float
[src]

impl<S, T, _S> From<Luma<_S, T>> for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float,
    _S: LumaStandard<WhitePoint = <S as RgbSpace>::WhitePoint>, 
[src]

impl<S, T, _S> From<Rgb<_S, T>> for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float,
    _S: RgbStandard<Space = S>, 
[src]

impl<S, T> From<Xyz<<S as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float
[src]

impl<S, T> From<Yxy<<S as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float
[src]

impl<S, T> FromColor<<S as RgbSpace>::WhitePoint, T> for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float
[src]

impl<S, T> GetHue for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float
[src]

type Hue = RgbHue<T>

The kind of hue unit this color space uses. Read more

impl<S, T> Hue for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float
[src]

impl<S, T> Into<(RgbHue<T>, T, T)> for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float
[src]

impl<S, Wp, T> IntoColor<Wp, T> for Hsl<S, T> where
    S: RgbSpace<WhitePoint = Wp>,
    T: Component + Float,
    Wp: WhitePoint
[src]

impl<S> IntoLinSrgba<S> for Hsl<Srgb, S> where
    S: Component + Float
[src]

impl<S, T> Limited for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float
[src]

impl<S, T> Mix for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float
[src]

type Scalar = T

The type of the mixing factor.

impl<S, T> PartialEq<Hsl<S, T>> for Hsl<S, T> where
    S: PartialEq<S> + RgbSpace,
    T: PartialEq<T> + Component + Float
[src]

impl<S, T> Pixel<T> for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float
[src]

impl<S, T> RelativeEq<Hsl<S, T>> for Hsl<S, T> where
    S: RgbSpace + PartialEq<S>,
    T: Component + Float + RelativeEq<T>,
    <T as AbsDiffEq<T>>::Epsilon: Copy,
    <T as AbsDiffEq<T>>::Epsilon: Float
[src]

impl<S, T> Saturate for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float
[src]

type Scalar = T

The type of the (de)saturation factor.

impl<S, T> Shade for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float
[src]

type Scalar = T

The type of the lighten/darken amount.

impl<S, T> StructuralPartialEq for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float
[src]

impl<S, T> Sub<Hsl<S, T>> for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float
[src]

type Output = Hsl<S, T>

The resulting type after applying the - operator.

impl<S, T> Sub<T> for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float
[src]

type Output = Hsl<S, T>

The resulting type after applying the - operator.

impl<S, T> SubAssign<Hsl<S, T>> for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float + SubAssign<T>, 
[src]

impl<S, T> SubAssign<T> for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float + SubAssign<T>, 
[src]

impl<S, T> UlpsEq<Hsl<S, T>> for Hsl<S, T> where
    S: RgbSpace + PartialEq<S>,
    T: Component + Float + UlpsEq<T>,
    <T as AbsDiffEq<T>>::Epsilon: Copy,
    <T as AbsDiffEq<T>>::Epsilon: Float
[src]

Auto Trait Implementations

impl<S, T> RefUnwindSafe for Hsl<S, T> where
    S: RefUnwindSafe,
    T: RefUnwindSafe

impl<S, T> Send for Hsl<S, T> where
    S: Send,
    T: Send

impl<S, T> Sync for Hsl<S, T> where
    S: Sync,
    T: Sync

impl<S, T> Unpin for Hsl<S, T> where
    S: Unpin,
    T: Unpin

impl<S, T> UnwindSafe for Hsl<S, T> where
    S: UnwindSafe,
    T: UnwindSafe

Blanket Implementations

impl<S, D, Swp, Dwp, T> AdaptFrom<S, Swp, Dwp, T> for D where
    D: FromColor<Dwp, T>,
    Dwp: WhitePoint,
    S: IntoColor<Swp, T>,
    Swp: WhitePoint,
    T: Component + Float
[src]

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T, U> ConvertFrom<T> for U where
    U: From<T> + Limited
[src]

impl<T, U> ConvertInto<U> for T where
    U: ConvertFrom<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SetParameter for T

impl<T> Style for T where
    T: Any + Debug + PartialEq<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,