[][src]Struct nannou::noise::RotatePoint

pub struct RotatePoint<Source> {
    pub source: Source,
    pub x_angle: f64,
    pub y_angle: f64,
    pub z_angle: f64,
    pub u_angle: f64,
}

Noise function that rotates the input value around the origin before returning the output value from the source function.

The get() method rotates the coordinates of the input value around the origin before returning the output value from the source function.

The coordinate system of the input value is assumed to be "right-handed" (x increases to the right, y increases upward, and z increases inward).

Fields

source: Source

Source function that outputs a value

x_angle: f64

x rotation angle applied to the input value, in degrees. The default angle is set to 0.0 degrees.

y_angle: f64

y rotation angle applied to the input value, in degrees. The default angle is set to 0.0 degrees.

z_angle: f64

z rotation angle applied to the input value, in degrees. The default angle is set to 0.0 degrees.

u_angle: f64

u rotation angle applied to the input value, in degrees. The default angle is set to 0.0 degrees.

Methods

impl<Source> RotatePoint<Source>[src]

pub fn new(source: Source) -> RotatePoint<Source>[src]

pub fn set_x_angle(self, x_angle: f64) -> RotatePoint<Source>[src]

Sets the rotation angle around the x axis to apply to the input value.

pub fn set_y_angle(self, y_angle: f64) -> RotatePoint<Source>[src]

Sets the rotation angle around the y axis to apply to the input value.

pub fn set_z_angle(self, z_angle: f64) -> RotatePoint<Source>[src]

Sets the rotation angle around the z axis to apply to the input value.

pub fn set_u_angle(self, u_angle: f64) -> RotatePoint<Source>[src]

Sets the rotation angle around the u axis to apply to the input value.

pub fn set_angles(
    self,
    x_angle: f64,
    y_angle: f64,
    z_angle: f64,
    u_angle: f64
) -> RotatePoint<Source>
[src]

Sets the rotation angles around all of the axes to apply to the input value.

Trait Implementations

impl<Source> NoiseFn<[f64; 2]> for RotatePoint<Source> where
    Source: NoiseFn<[f64; 2]>, 
[src]

impl<Source> NoiseFn<[f64; 3]> for RotatePoint<Source> where
    Source: NoiseFn<[f64; 3]>, 
[src]

impl<Source> NoiseFn<[f64; 4]> for RotatePoint<Source> where
    Source: NoiseFn<[f64; 4]>, 
[src]

Auto Trait Implementations

impl<Source> RefUnwindSafe for RotatePoint<Source> where
    Source: RefUnwindSafe

impl<Source> Send for RotatePoint<Source> where
    Source: Send

impl<Source> Sync for RotatePoint<Source> where
    Source: Sync

impl<Source> Unpin for RotatePoint<Source> where
    Source: Unpin

impl<Source> UnwindSafe for RotatePoint<Source> where
    Source: UnwindSafe

Blanket Implementations

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T, U> ConvertInto<U> for T where
    U: ConvertFrom<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SetParameter for T

impl<T> SetParameter for T

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,