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use crate::geom::{Point2, Vector2};
pub struct Path {
path: lyon::path::Path,
}
pub struct Builder {
builder: lyon::path::Builder,
}
impl Path {
pub fn builder() -> Builder {
Builder::new()
}
pub fn new() -> Self {
lyon::path::Path::new().into()
}
pub fn as_slice(&self) -> lyon::path::PathSlice {
self.path.as_slice()
}
pub fn iter(&self) -> lyon::path::Iter {
self.path.iter()
}
pub fn points(&self) -> &[Point2] {
point_slice_lyon_to_nannou(self.path.points())
}
pub fn points_mut(&mut self) -> &mut [Point2] {
point_slice_mut_lyon_to_nannou(self.path.mut_points())
}
pub fn merge(&self, other: &Self) -> Self {
self.path.merge(&other.path).into()
}
pub fn cursor(&self) -> lyon::path::Cursor {
self.path.cursor()
}
}
impl Builder {
pub fn new() -> Self {
lyon::path::Builder::new().into()
}
pub fn with_capacity(cap: usize) -> Self {
lyon::path::Builder::with_capacity(cap).into()
}
pub fn with_svg(self) -> lyon::path::builder::SvgPathBuilder<Self> {
lyon::path::builder::SvgPathBuilder::new(self)
}
pub fn flattened(self, tolerance: f32) -> lyon::path::builder::FlatteningBuilder<Self> {
lyon::path::builder::FlatteningBuilder::new(self, tolerance)
}
pub fn move_to(mut self, to: Point2) -> Self {
self.builder.move_to(to.into());
self
}
pub fn line_to(mut self, to: Point2) -> Self {
self.builder.line_to(to.into());
self
}
pub fn close(mut self) -> Self {
self.builder.close();
self
}
pub fn quadratic_bezier_to(mut self, ctrl: Point2, to: Point2) -> Self {
self.builder.quadratic_bezier_to(ctrl.into(), to.into());
self
}
pub fn cubic_bezier_to(mut self, ctrl1: Point2, ctrl2: Point2, to: Point2) -> Self {
self.builder
.cubic_bezier_to(ctrl1.into(), ctrl2.into(), to.into());
self
}
pub fn arc(
mut self,
center: Point2,
radii: Vector2,
sweep_angle_radians: f32,
x_rotation_radians: f32,
) -> Self {
self.builder.arc(
center.into(),
radii.into(),
lyon::math::Angle::radians(sweep_angle_radians),
lyon::math::Angle::radians(x_rotation_radians),
);
self
}
pub fn polygon(mut self, points: &[Point2]) -> Self {
self.builder.polygon(point_slice_nannou_to_lyon(points));
self
}
pub fn position(&self) -> Point2 {
self.builder.current_position().into()
}
pub fn cursor(&self) -> lyon::path::Cursor {
self.builder.cursor()
}
pub fn build(self) -> Path {
self.builder.build().into()
}
pub fn inner(&self) -> &lyon::path::Builder {
&self.builder
}
pub fn inner_mut(&mut self) -> &mut lyon::path::Builder {
&mut self.builder
}
}
impl lyon::path::builder::Build for Builder {
type PathType = Path;
fn build(self) -> Self::PathType {
self.builder.build().into()
}
fn build_and_reset(&mut self) -> Self::PathType {
self.builder.build_and_reset().into()
}
}
impl lyon::path::builder::FlatPathBuilder for Builder {
fn move_to(&mut self, to: lyon::math::Point) {
self.builder.move_to(to);
}
fn line_to(&mut self, to: lyon::math::Point) {
self.builder.line_to(to);
}
fn close(&mut self) {
self.builder.close();
}
fn current_position(&self) -> lyon::math::Point {
self.builder.current_position()
}
fn flat_event(&mut self, event: lyon::path::FlattenedEvent) {
self.builder.flat_event(event);
}
}
impl lyon::path::builder::PathBuilder for Builder {
fn quadratic_bezier_to(&mut self, ctrl: lyon::math::Point, to: lyon::math::Point) {
self.builder.quadratic_bezier_to(ctrl, to)
}
fn cubic_bezier_to(
&mut self,
ctrl1: lyon::math::Point,
ctrl2: lyon::math::Point,
to: lyon::math::Point,
) {
self.builder.cubic_bezier_to(ctrl1, ctrl2, to)
}
fn arc(
&mut self,
center: lyon::math::Point,
radii: lyon::math::Vector,
sweep_angle: lyon::math::Angle,
x_rotation: lyon::math::Angle,
) {
self.builder.arc(center, radii, sweep_angle, x_rotation);
}
fn path_event(&mut self, event: lyon::path::PathEvent) {
self.builder.path_event(event);
}
}
impl lyon::path::builder::PolygonBuilder for Builder {
fn polygon(&mut self, points: &[lyon::math::Point]) {
self.builder.polygon(points);
}
}
impl std::ops::Index<lyon::path::VertexId> for Path {
type Output = Point2;
fn index(&self, id: lyon::path::VertexId) -> &Self::Output {
point_lyon_to_nannou(self.path.index(id))
}
}
impl std::ops::IndexMut<lyon::path::VertexId> for Path {
fn index_mut(&mut self, id: lyon::path::VertexId) -> &mut Self::Output {
point_mut_lyon_to_nannou(self.path.index_mut(id))
}
}
impl<'a> IntoIterator for &'a Path {
type Item = lyon::path::PathEvent;
type IntoIter = lyon::path::Iter<'a>;
fn into_iter(self) -> Self::IntoIter {
self.iter()
}
}
impl From<lyon::path::Path> for Path {
fn from(path: lyon::path::Path) -> Self {
Path { path }
}
}
impl From<lyon::path::Builder> for Builder {
fn from(builder: lyon::path::Builder) -> Self {
Builder { builder }
}
}
impl Into<lyon::path::Path> for Path {
fn into(self) -> lyon::path::Path {
self.path
}
}
impl Into<lyon::path::Builder> for Builder {
fn into(self) -> lyon::path::Builder {
self.builder
}
}
impl<'a> Into<lyon::path::PathSlice<'a>> for &'a Path {
fn into(self) -> lyon::path::PathSlice<'a> {
self.as_slice()
}
}
pub fn path() -> Builder {
Builder::new()
}
pub fn path_with_capacity(cap: usize) -> Builder {
Builder::with_capacity(cap)
}
fn point_slice_nannou_to_lyon(ps: &[Point2]) -> &[lyon::math::Point] {
unsafe { std::mem::transmute(ps) }
}
fn point_slice_lyon_to_nannou(ps: &[lyon::math::Point]) -> &[Point2] {
unsafe { std::mem::transmute(ps) }
}
fn point_slice_mut_lyon_to_nannou(ps: &mut [lyon::math::Point]) -> &mut [Point2] {
unsafe { std::mem::transmute(ps) }
}
fn point_lyon_to_nannou(p: &lyon::math::Point) -> &Point2 {
unsafe { std::mem::transmute(p) }
}
fn point_mut_lyon_to_nannou(p: &mut lyon::math::Point) -> &mut Point2 {
unsafe { std::mem::transmute(p) }
}